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Join us in this talk where we will discuss the presentation given by Kentaro Suzuki, Kenichiro Yasutomi, and Hajime Uchimura from Polyphony Digital during SIGGRAPH 2025, where they delve into the meticulous approach to rendering car materials used in Gran Turismo 7. Since they often go beyond the Rec. 709 standard, they require wide color gamut rendering and adaptive tone mapping for HDR displays.
Read full presentation:
https://blog.selfshadow.com/publications/s2025-shading-course/pdi/s2025_pbs_pdi_slides.pdf
By Jacobo RíosJoin us in this talk where we will discuss the presentation given by Kentaro Suzuki, Kenichiro Yasutomi, and Hajime Uchimura from Polyphony Digital during SIGGRAPH 2025, where they delve into the meticulous approach to rendering car materials used in Gran Turismo 7. Since they often go beyond the Rec. 709 standard, they require wide color gamut rendering and adaptive tone mapping for HDR displays.
Read full presentation:
https://blog.selfshadow.com/publications/s2025-shading-course/pdi/s2025_pbs_pdi_slides.pdf