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In this episode of the Pixel Retentive Podcast, Carl sits down with Barbara Caraballo, founder of Caraballo & Co. and strategist behind business book launches for Fortune 500 CEOs, New York Times and USA Today bestselling authors, Thinkers50-ranked thought leaders, and Harvard Business Review Press authors. Barbara breaks down one of the biggest misconceptions in publishing: writing the book is only half the job. The other half is creating the strategy, audience, positioning, marketing, and platform that give the book somewhere to go once it exists.
Together they explore why authors should begin thinking about marketing long before publication day, how a book can build authority beyond simply becoming a bestseller, and why community is one of the most powerful assets an author can develop. Barbara also explains traditional versus hybrid publishing, how to validate an idea before turning it into a book, the role of AI in modern book marketing, and why a successful launch should be the beginning of a long-term platform rather than one week of attention.
Here's a Glimpse of What You'll Learn:Why writing a great book is only half of the publishing process
The biggest mistake authors make when planning a book launch
Why book marketing should begin before the manuscript is finished
How authors can prepare for a launch while they're still writing
Why publishing a book does not automatically mean people will discover it
Why authors need to become comfortable talking about and selling their own work
How a publishing strategist fits alongside publishers, PR agencies, branding teams, and other specialists
Why book trailers are becoming valuable tools for reaching modern audiences
The difference between launching a book and building long-term authority
Why becoming a bestseller may be the wrong primary goal
How a book can support speaking, coaching, consulting, and other business opportunities
Why every nonfiction book needs a larger strategic objective
How author branding, book branding, and business branding work together
Barbara's perspective on assistive AI versus using AI to create the actual work
Why the book itself may only be the beginning of the author's larger brand
How to think about your book from the reader's perspective instead of the author's
Why identifying the bookstore shelf your book belongs on can clarify your positioning
Why not every good idea needs to become a book
How to validate a book concept before committing years to writing it
The difference between traditional publishing, hybrid publishing, and self-publishing
How community can sometimes bring publishers directly to authors
Why publishers increasingly care about the audience an author already has
What Alex Hormozi's book launches demonstrate about strategy, community, and positioning
Why word of mouth remains one of the strongest ways to sell books
Barbara's Find Your How approach to building a strategy around the author's actual ecosystem
What an author platform really is
Why even an audience of 100 engaged people can be a meaningful starting point
Why a successful book launch requires a team
How the right publishing model depends on the author's timeline and goals
Why publication day should be viewed as the beginning rather than the finish line
How a book can become a platform for years of business growth
🌐 Caraballo & Co.
https://caraballo.co
https://www.linkedin.com/in/barbaracaraballo/
Special ThanksA huge thank you to Barbara Caraballo for breaking down the part of publishing that authors often discover too late: the book needs a strategy beyond the book itself.
Writing something valuable matters. But the launch, audience, positioning, community, partnerships, brand, and long-term business opportunities surrounding that work determine whether the idea disappears after publication week or continues building momentum for years.
Barbara also gives a special shoutout to Carolyn Monaco, her mentor, former client, and business partner, whom she credits as a major influence on her career. She also recommends the work of former client and author Eric O'Neill, along with one of publishing's most useful and often overlooked resources: your local library.
Connect with Epic MadeFor more conversations about creativity, storytelling, publishing, branding, animation, marketing, entrepreneurship, design, AI, creative leadership, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with an author, entrepreneur, founder, executive, marketer, publisher, thought leader, coach, or anyone considering turning their ideas into a book.
Until next time,
✌️ Carl
#BookMarketing #BookLaunch #Publishing #AuthorBranding #ThoughtLeadership #BusinessBooks #PersonalBranding #BookPublishing #AuthorMarketing #CommunityBuilding #MarketingStrategy #Entrepreneurship #CreativeBusiness #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Kevin Brunt and Bruno Gruber, co-founders of Dogfish Games, to talk about what it actually takes to start an independent game studio in one of the most challenging periods the industry has faced. Kevin has worked in games since 2008 across projects and franchises including Valorant, Star Wars, and Plants vs. Zombies, while Bruno is a senior technical artist, developer, and Creative Director helping lead both the creative and business sides of their new studio.
Together they break down the realities of pitching publishers, validating a game before spending years building it, assembling the right team, protecting studio culture, and learning all the business responsibilities that suddenly appear when developers become founders. They also discuss why execution matters more than ideas, how layoffs damage creative teams, why smaller multidisciplinary teams may play a bigger role in the future of games, and why human artists remain essential even as AI becomes part of more creative workflows.
Here's a Glimpse of What You'll Learn:🎮 Dogfish Games
https://dogfishgames.com
💼 LinkedIn https://www.linkedin.com/in/kevinbrunt/
https://www.linkedin.com/in/bruno-de-araujo/
Special ThanksA huge thank you to Kevin Brunt and Bruno Gruber for giving such an open look at the realities of building a game studio from scratch. Starting a studio isn't simply about having a great game idea. It means pitching, testing, hiring, managing culture, dealing with contracts, learning unfamiliar business skills, adapting constantly, and finding people willing to believe in the thing you're trying to build.
Their biggest lesson may also be the simplest: don't build in isolation. Show your work. Let people play it. Listen to players. Surround yourself with talented people who care. And don't assume your first idea is automatically the best one.
Kevin and Bruno also emphasize the importance of community throughout a creative career. Whether it's peers providing feedback, developers opening doors, or experienced artists helping younger people navigate the industry, they believe the games community is stronger when people actively help each other succeed.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, studio building, design, branding, entrepreneurship, AI, creative leadership, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a game developer, indie founder, artist, technical artist, studio leader, producer, creative director, or anyone thinking about turning a game idea into a real studio.
Until next time,
✌️ Carl
#GameDevelopment #IndieGames #DogfishGames #GameStudio #GameDev #GameDesign #GameArt #IndieGameDev #CreativeLeadership #StudioCulture #GameIndustry #TechnicalArt #ConceptArt #Entrepreneurship #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl and special guest host Zach Roth sit down with Bill Trost, game designer, artist, lead designer, and co-creator of the original EverQuest, to explore how one of gaming's most memorable fantasy worlds was built. Bill helped shape the history, geography, factions, characters, mythology, and overall identity of Norrath, transforming years of experience as a Dungeons & Dragons Dungeon Master into the foundation of a world players are still exploring decades later.
Together they dig into the creative philosophy behind EverQuest, why believable worlds need consistent internal rules, how leaving unanswered questions gives players ownership over a universe, and why familiar fantasy ideas can actually make ambitious games more accessible. Bill also shares lessons from EverQuest 2, Amazon Game Studios, Ashes of Creation, and three decades of game development, while exploring how today's tools are opening the door for smaller teams and independent developers to create experiences that once required massive studios.
Here's a Glimpse of What You'll Learn:🌐 Bill Trost
https://billtrost.com
LinkedIn https://www.linkedin.com/in/btrost
Special ThanksA huge thank you to Bill Trost for giving us a behind-the-scenes look at how one of gaming's most enduring fantasy worlds came together. EverQuest wasn't simply a collection of game mechanics. Norrath was designed as a place with history, relationships, danger, humor, unanswered questions, and enough creative space for millions of players to build their own stories inside it.
One of Bill's most powerful observations is that he knew EverQuest was becoming something different when memories from playtests stopped feeling like memories of playing a video game and started feeling like memories of experiences he had actually lived.
Bill also gives a special shoutout to his former professor and mentor Doug Durant, whose watercolor lessons taught him two creative principles he still carries with him today: make every mark matter, but leave room for chaos. That philosophy ultimately became much bigger than painting. It influenced the way Bill approaches game design, world building, and creativity itself.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, world building, design, branding, entrepreneurship, creative leadership, and the business behind unforgettable entertainment, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with an EverQuest player, MMO fan, game designer, Dungeon Master, world builder, developer, creative director, fantasy fan, or anyone fascinated by how unforgettable fictional worlds are made.
Until next time,
✌️ Carl
#EverQuest #BillTrost #MMORPG #GameDevelopment #WorldBuilding #GameDesign #Norrath #EverQuest2 #AshesOfCreation #DungeonsAndDragons #MMO #FantasyGames #IndieGames #CreativeLeadership #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Dalex Smith, Senior Concept Artist and Art Director working in the video game industry, to unpack the messy reality behind creating beautiful games. Dalex helps lead creative teams across character, environment, vehicle, and world design, with experience on projects including PUBG: New State and his current work shaping Golden Tides, a multiplayer pirate fantasy game being developed in Unreal Engine 5.
Together they explore why most concept art never makes it into the final game, how art directors decide which ideas survive production, why great creative leadership requires emotional intelligence, and what separates a beautiful portfolio piece from art that actually works in a game pipeline. Dalex also shares how his team approaches rapid iteration, minimum viable products, community-driven development, and balancing wildly creative ideas with the realities of production, budgets, marketing, and building something players will actually want.
Here's a Glimpse of What You'll Learn:🎨 ArtStation
https://www.artstation.com/dalexart
https://www.linkedin.com/in/dalexart/
Special ThanksA huge thank you to Dalex Smith for sharing such an open look at what game development actually looks like behind the polished trailers, screenshots, and final artwork. The creative process is often filled with discarded ideas, rough sketches, difficult feedback, production constraints, and constant iteration, but those challenges are exactly what allow the strongest ideas to rise to the surface.
Dalex also gives a special shoutout to his wife, whose support gave him the time and freedom to build the early portfolio that ultimately helped launch his career in the games industry.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, concept art, design, branding, entrepreneurship, leadership, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a concept artist, game developer, art director, illustrator, creative director, indie developer, studio founder, or anyone interested in what actually goes into building great games.
Until next time,
✌️ Carl
#GameDevelopment #ConceptArt #GameArt #ArtDirection #GoldenTides #UnrealEngine5 #WorldBuilding #CharacterDesign #IndieGames #CreativeLeadership #GameDesign #VideoGames #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Pete Vigeant, Director of Game Design at Lil Snack and a 20-year veteran experience designer, to explore why the future of games may be shorter, more social, and more spectacular. Pete has spent his career designing experiences that bring people together, from daily games and micro games to 100,000-player live events, immersive installations, and virtual concerts.
Together they unpack what actually makes something a "game," why game mechanics can move between board games, video games, sports, and physical experiences, and how designers can create moments of delight that fit naturally into people's lives. Pete also explains why the best games create positive social interaction, how location-based entertainment can pull people away from their screens, and why unforgettable experiences often matter long after the game itself is over.
Here's a Glimpse of What You'll Learn:🎮 Lil Snack
https://lilsnack.co
https://www.linkedin.com/in/petev/
Special ThanksA huge thank you to Pete Vigeant for sharing two decades of lessons about game design, experiential entertainment, social interaction, and creating memorable moments for players. His perspective is a powerful reminder that games do not have to be massive or complicated to matter. Sometimes the best game is simply the one that fits into your life, gives you a moment of delight, and gives you something worth sharing with someone else.
Pete also gives a special shoutout to Karl Rohnke, whose work in experiential education, physical games, and group play helped shape Pete's own approach to designing experiences with empathy and experimentation.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, experiential design, branding, entrepreneurship, marketing, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a game designer, developer, experiential designer, creative director, board gamer, educator, producer, or anyone interested in the future of interactive entertainment.
Until next time,
✌️ Carl
#GameDesign #LilSnack #SocialGames #DailyGames #GameDevelopment #ExperientialDesign #ImmersiveExperiences #InteractiveEntertainment #MicroGames #LocationBasedEntertainment #CreativeLeadership #GamingIndustry #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Max Zaleski, games industry professional at Crystal Dynamics and founder of Unconfirmed Flight Offerings (UFO), to explore how storytelling connects careers in video games, professional wrestling, tabletop RPGs, stand-up comedy, and live events.
Max shares his unconventional path into the games industry, lessons learned producing more than 150 professional wrestling events, the importance of building creative communities, and why project management is really about relationships—not spreadsheets. They also dive into accessibility, advocacy, audience engagement, and how creating memorable experiences always starts with telling a story people care about. Whether you're a game developer, producer, creative leader, marketer, or storyteller, this conversation is packed with practical insights on leadership, collaboration, and building communities that last.
Here's a Glimpse of What You'll Learn:LinkedIn https://www.linkedin.com/in/maxazaleski/
📸 Instagram https://www.instagram.com/maxinthepnw
Special ThanksA huge thank you to Max Zaleski for sharing his experiences across games, live entertainment, community building, accessibility, and creative leadership. His passion for storytelling, mentorship, and creating spaces where everyone belongs is a reminder that great creative work is ultimately about bringing people together.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, branding, marketing, entrepreneurship, design, AI, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a game developer, producer, project manager, creative director, marketer, wrestling fan, tabletop gamer, or anyone passionate about where business and art collide.
Until next time,
✌️ – Carl
#GameDevelopment #CrystalDynamics #ProjectManagement #Storytelling #CreativeLeadership #GameIndustry #TabletopRPG #ProfessionalWrestling #CommunityBuilding #Accessibility #GameProduction #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Matt Sharpe, Creative Director of Advertising at Zynga, to explore what it really takes to build creative campaigns that don't just look great—but actually perform. With more than 20 years in advertising and technology, Matt has helped shape campaigns across Zynga's portfolio of over 150 mobile games while working with global brands including NBC, Fox, Progressive, and Hasbro.
Together they dive into the intersection of creativity, business, and data, discussing why commercial artists must focus on outcomes over ego, how performance marketing has changed creative decision-making, what AI means for creative professionals, and why accountability is one of the most valuable traits in any career. Whether you're a marketer, creative director, game developer, entrepreneur, or designer, this conversation is packed with practical insights on making better creative decisions and building work that delivers measurable results.
Here's a Glimpse of What You'll Learn:🌐 Website https://thatmattsharpe.com
💼 LinkedIn https://www.linkedin.com/in/thatmattsharpe/
Special ThanksA huge thank you to Matt Sharpe for sharing such an honest look at the realities of commercial creativity, leadership, accountability, and building campaigns that actually work. His perspective on balancing creativity with measurable business outcomes offers valuable lessons for anyone working in marketing, games, design, or creative leadership.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, branding, marketing, entrepreneurship, design, AI, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a creative director, marketer, game developer, advertising professional, brand strategist, entrepreneur, or anyone passionate about where business and creativity collide.
Until next time,
✌️ – Carl
#Zynga #MobileGames #Advertising #CreativeLeadership #PerformanceMarketing #BrandPartnerships #MarketingStrategy #CreativeStrategy #GameMarketing #CommercialArt #ArtificialIntelligence #Leadership #CreativeCareers #PixelRetentivePodcast #EpicMade
In this episode of the Pixel Retentive Podcast, Carl sits down with Carol Madrigal, veteran 3D animator, motion capture specialist, Unreal Engine generalist, and freelance creative whose career spans more than two decades working on some of the biggest productions in entertainment. From Avatar, Avengers: Infinity War, and Avengers: Endgame to The Polar Express, Carol shares what it really takes to build a long-lasting career in animation while adapting to constant technological change, navigating immigration, balancing motherhood, and embracing lifelong learning.
Together they explore the evolution of animation technology, how AI and Unreal Engine are reshaping creative workflows, why curiosity is the most valuable skill an artist can develop, and how creative professionals can stay relevant in one of the fastest-changing industries. Whether you're an aspiring animator, game developer, filmmaker, or creative entrepreneur, this conversation is packed with practical career advice and honest insights from someone who's helped bring some of Hollywood's biggest stories to life.
Here's a Glimpse of What You'll Learn:🌐 Website
https://carolmadrigal.com
https://www.linkedin.com/in/carol-madrigal
Special ThanksA huge thank you to Carol Madrigal for sharing her incredible journey through the animation industry and offering such honest advice about resilience, lifelong learning, technology, and balancing creativity with family. Her perspective reminds us that while tools continue to evolve, curiosity, adaptability, and great storytelling remain the foundations of a meaningful creative career.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, filmmaking, AI, design, branding, marketing, entrepreneurship, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with an animator, filmmaker, game developer, creative director, Unreal Engine artist, motion designer, or anyone building a career in the creative industries.
Until next time,
✌️ – Carl
#Animation #3DAnimation #UnrealEngine #Avatar #MotionCapture #AI #GameDevelopment #VisualEffects #CreativeCareers #DigitalArtists #AnimationMentor #PixelRetentivePodcast #EpicMade #CreativeTechnology #Storytelling
In this episode of the Pixel Retentive Podcast, Carl sits down with Dru Erridge, Founder of Gamebreaking Studios and former Tech Lead at Riot Games, to explore what it really takes to build a sustainable game studio in one of the most volatile industries in entertainment. After helping redesign League of Legends' Honor System at Riot, Dru left one of the industry's most stable companies to bootstrap Gamebreaking Studios into a thriving remote development studio serving some of the biggest names in gaming.
Together they discuss the realities of entrepreneurship, why studio culture matters more than ever, how to survive the unpredictable economics of game development, and why balancing creativity with business discipline is essential for long-term success. From building healthy teams and avoiding founder burnout to launching games, pitching clients, and creating sustainable growth, this conversation is packed with practical advice for anyone building a creative business.
Here's a Glimpse of What You'll Learn:🌐 Website
https://gamebreaking.com
https://www.linkedin.com/in/druerridge
Special ThanksA huge thank you to Dru Erridge for sharing an honest look at entrepreneurship, leadership, game development, and building a company that can weather one of the most unpredictable industries in the world. Whether you're an indie developer, studio founder, creative entrepreneur, or someone interested in the business behind great games, this episode offers valuable insights into building something designed to last.
Connect with Epic MadeFor more conversations about creativity, storytelling, game development, animation, branding, marketing, entrepreneurship, AI, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with a game developer, studio founder, creative director, entrepreneur, producer, or anyone passionate about building sustainable creative businesses.
Until next time,
✌️ – Carl
#GameDevelopment #IndieGames #GameStudio #RiotGames #LeagueOfLegends #GameDesign #Entrepreneurship #StudioLeadership #CreativeBusiness #PixelRetentivePodcast #EpicMade #GamebreakingStudios #Leadership #CreativeStrategy #GamingIndustry
In this episode of the Pixel Retentive Podcast, Carl sits down with Jonathan "Jags" Nee, a self-taught 3D generalist, cinematic trailer creator, and founder of Jags Studio, to explore one of the biggest challenges every creative faces: staying positive while pursuing mastery in an industry full of uncertainty. From losing over 100 pounds and transforming his health to building a successful freelance career creating cinematic trailers for board games and entertainment brands, Jags shares the mindset shifts that helped him overcome self-doubt, embrace discomfort, and continue growing as both an artist and entrepreneur.
Together they discuss why negativity is often our default setting, how artists can avoid burnout, why embracing discomfort is essential for creative growth, and how taking calculated risks can dramatically accelerate a career. They also dive into commercial art versus personal creativity, building a portfolio that attracts dream clients, investing in mentors, developing resilience, and why learning never stops for successful creatives.
Here's a Glimpse of What You'll Learn:🌐 Website
▶️ YouTube
Special ThanksA huge thank you to Jonathan "Jags" Nee for sharing such an honest conversation about mindset, resilience, creativity, and the realities of building a career in commercial art. Whether you're a designer, illustrator, animator, game developer, or entrepreneur, this episode is packed with practical advice for navigating creative work with greater confidence and purpose.
Connect with Epic MadeFor more conversations about creativity, storytelling, animation, game development, branding, entrepreneurship, AI, marketing, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/category/Podcast
If you enjoyed this episode, share it with an artist, designer, animator, creative director, game developer, freelancer, or anyone building a creative career.
Until next time,
✌️ – Carl
#JonathanNee #JagsStudio #CreativeMindset #ArtistLife #CreativeBusiness #MotionDesign #3DArtist #Freelancing #GameArt #CreativeEntrepreneur #PersonalGrowth #PixelRetentivePodcast #EpicMade
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