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This episode is all about Mario Kart World, a Mario Kart game that introduces maybe the best mode that's ever been in a Mario Kart game, while also introducing some of the worst changes the series has seen. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Contra: Rogue Corps, a Contra game that doesn't know what it means to be a Contra game. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
This episode is all about Wreckfest, a racing game where wrecking is the name and wrecking is the game, so get your friend Ralph and wreck it with a pal. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)
The third and final part of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I was.
Part two of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I was.
Part one of my Attack the Backlog playthrough of Kingdom Come: Deliverance, a game that wasn't what I expected. I thought the game was going to be more open, where you create your own character and find your own story within its world. I was wrong. While you can shape the character you play to an extent, you are playing a specific character--Henry in this case--who has his own story and there's little room for deviations. This isn't a bad thing, but when you're expecting salt and get sugar instead, it's impossible to not be at least a little disappointed and disappointed I was.
I needed something chill and relaxing after the nightmare that was Kingdom Come Deliverance--expect those episodes after this one. I thought about many games, but ultimately landed on DREDGE, a relatively simple game about boating and fishing, wrapped in a mysterious Lovecraftian bow. It was exactly what the doctor ordered. If the idea of boating around and fishing doesn't sound like a bore to you, I'm sure you'll have a wonderful time too. Just remember sleep in important, very very important.
This was a frustrating experience. My first thought after booting up Evil Dead: The Game was, "Wow, this is prettier than I was expecting," followed immediately by, "Damn, I wish this was just a normal-ass single-player game. As I played the tutorials and eventually a handful of games, my disappointment and sadness only grew as the tutorial did a poor job of preparing me for a real match. Even once I started to "get it," I still wished Evil Dead: The Game was a single-player game instead of a live-service game; however, a live-service game it is (or was) and as many do, like the name of the game, this one is dead.
I've played many a Need for Speed game, but not one has frustrated me as much as Need for Speed Unbound. It may have a great sense of style and take place in a fictionalized version of my hometown--a not-so-great take on Chicago--but that's not enough to make up for its annoying structure, frustrating race design, and cheap AI. It also shouldn't come as a surprise that the story is shit, but I doubt anyone was expecting a great story in their racing game. Long story short, the fun was unfound in Need for Speed Unbound.
"Use Duality to control two bodies in real-time, letting you defend two sites at once, cover your own cross, or even trade yourself." Sounds pretty cool, right? Sadly, as cool as Spectre Divide sounded in concept, it never quite reached those levels in practice. Part of that comes down to the shooting--which was just okay--but the whole "Duality" system never felt like more than in gimmick in what little time I put into the game. Maybe its intricacies needed time to be discovered, but with it shutting down only a few weeks after its console release (and six months after its PC release), it never really got the chance.
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