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Inspired by Tim’s adventures in Microsoft Flight Simulator, we talk about gameplay mechanisms which make simulations compelling: the dramatic loop of player agency, planning, mission choice, the minutiae of the mechanical gameplay, and the way these elements cohere. We juxtapose this with games like far Cry 5 - whose gameplay, while satisfying in isolation, doesn’t build to anything, and doesn’t feel tied to it’s particular gameplay universe.
Inspired by Tim’s adventures in Microsoft Flight Simulator, we talk about gameplay mechanisms which make simulations compelling: the dramatic loop of player agency, planning, mission choice, the minutiae of the mechanical gameplay, and the way these elements cohere. We juxtapose this with games like far Cry 5 - whose gameplay, while satisfying in isolation, doesn’t build to anything, and doesn’t feel tied to it’s particular gameplay universe.