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“I don’t understand why Captain Hogart wants eyes on these new arrivals all of a sudden but she says jump, you know the rest. Here I am.
Company of merchants rolled in this evening, later than usual for business, wagon called ‘Bazeen’s Bazaar.’ Something about the name, it really set the Captain off for some reason? Come to think of it, maybe I should keep my eyes and ears on after all. For merchants they do seem like a strange bunch.
Word is they didn’t even open up shop, but some of ‘em wandered over to the Doc’s place with an unconscious woman in tow, started askin’ about the fires. The good doctor sent a tip our way and the Captain herself hauled off along with Marsh and Dallas to pay ol’ Bart a visit.
She’s a good leader, and she’s put in the time, but fieldwork? Captain Hogart? Something’s gotta be up with these guys. I guess I’ll have to see for myself.”
*
In today’s episode, the gang’s back together again with Hollybell Kingandcrown and Doctor Bart in tow, but a suspicious house call from a cavalier Privateer lieutenant forces them to show their hand. Additionally, the group levels up and Michael is gay and bad at math. Check out our new abilities, ill-advised honeypots, and the legal amount of “Green Onions” that we’re allowed to air.
This week on Play By Podcast: The Interdependency Shuffle 05: Hammer to Fall
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
ATTENTION: All working peoples of the Glasstown settlement, in an effort to aid in our ongoing investigation, the Privateers ask that you remain vigilant through these dangerous times, and that you report immediately any suspicions of pyromancy, fire worship, or any related activities among the populace that could lead to the apprehension of the coward immolator Sierra Scorchskin.
We thank you for your efforts and your works. Together the people of Glasstown can bring this wanderer criminal to justice.
-A bulletin from the Glasstown Privateers
*
In today’s episode, Sierra and Lyra’s investigation plants them on the wrong side of the Privateers while DeGrasse discovers that not everyone in Glasstown agrees with the Interdependency Doctrine after all. A criminal past, a not-so-friendly chat, and a brawl in the pleasure district await you within.
This week on Play By Podcast: The Interdependency Shuffle 04: Glasstown Confidential
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
“Hey boss, how long do you think they’re gonna take in there?”
He gave no answer, eyes transfixed on the Northern horizon. Breath shaky under his old protective mask.
“Bazeen?” the sound of his name brought him firmly back to reality.
He turned toward the Jaxx, who had been his right hand for a number of years now, taking the briefest of moments to study his features before replying “I’m sure they’re alright, Buck.”
Buck loosened the grip on his crossbow, letting it rest lazily across one shoulder. He turned toward Bazeen, incredulous “Are you alright, Bazeen?”
“Surviving. As usual.”
Buck chuckled, turning back East “You don’t like it out here, I can tell.”
“I never took to it like she did. Sierra.”
“It’s good of you to help her out, but this place isn’t for you and she should know that.”
“I owed her one.”
Buck signaled, abruptly lifting a fist “Hang on.” He sniffed the air.
“What is it?”
“Do you smell smoke, boss?”
Bazeen turned toward the campus, spying the great clocktower, the library embedded within.
“Oh, fuck.”
*
In today’s episode, the Wanderers scrape, claw, and burn their way out of a bad situation and make allies out of would-be rivals on the way to a reckoning with crimes of the past. We make a million bad rolls and still come out on top, and that makes us mighty. Burning books, sound tactics, and just the worst possible rolls I’m not kidding just have a listen.
This week on Play By Podcast: The Interdependency Shuffle 03: Going to Glasstown
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
“Hey boss, how long do you think they’re gonna take in there?”
He gave no answer, eyes transfixed on the Northern horizon. Breath shaky under his old protective mask.
“Bazeen?” the sound of his name brought him firmly back to reality.
He turned toward the Jaxx, who had been his right hand for a number of years now, taking the briefest of moments to study his features before replying “I’m sure they’re alright, Buck.”
Buck loosened the grip on his crossbow, letting it rest lazily across one shoulder. He turned toward Bazeen, incredulous “Are you alright, Bazeen?”
“Surviving. As usual.”
Buck chuckled, turning back East “You don’t like it out here, I can tell.”
“I never took to it like she did. Sierra.”
“It’s good of you to help her out, but this place isn’t for you and she should know that.”
“I owed her one.”
Buck signaled, abruptly lifting a fist “Hang on.” He sniffed the air.
“What is it?”
“Do you smell smoke, boss?”
Bazeen turned toward the campus, spying the great clocktower, the library embedded within.
“Oh, fuck.”
*
In today’s episode, the Wanderers scrape, claw, and burn their way out of a bad situation and make allies out of would-be rivals on the way to a reckoning with crimes of the past. We make a million bad rolls and still come out on top, and that makes us mighty. Burning books, sound tactics, and just the worst possible rolls I’m not kidding just have a listen.
This week on Play By Podcast: The Interdependency Shuffle 03: Going to Glasstown
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
“The Mourner’s March is about as close to living inside the Miasma as one could experience without wandering inside it outright. Aberrations of all sorts practically run that length of swampland thickets and mossy oaks, and they tend to vex them what venture through the March almost as bad as they do the folks in Lockstock up yon the border.
Some fella out Boon way told me, and you’re gonna be particularly interested in this my friend, he told me there’s an old campus out there in the March. A regular bastion of higher learning out there in the Miasma, and ain’t nobody been out there since afore the Encursion.
I’m not saying it’s gonna be just a trifle to walk up in there and take your pick of the litter, but if ever there were an untapped well of knowledge, I’d say it was there. Right there in the Library at Abernathy College.”
*
In today’s episode, we join our party of intrepid Wanderers as they brave the Miasma in search of relics from a bygone time, and find much more than they bargained for waiting for them. The crew also discuss the basics of adventuring in Dungeon World. Swampy wastelands, old enemies, and polytheistic dog priests abound.
This week on Play By Podcast: The Interdependency Shuffle 02: The Library at Abernathy College
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
“Some 130 years ago, a dangerous miasma appeared and began swallowing up the land and sea in a toxic purple fog. It killed the people and animals caught inside, though not quickly. For 10 years this miasma slowly swept across the land, on a course to envelop everything.
Strange creatures emerged from the miasma and attacked the villages and cities. Many died, and even more fled inland. When all seemed lost, the miasma came to a sudden halt, leaving only a sliver of habitable land. This land came to be known as Shard.
With the apocalypse on an assumed pause, the people of Shard banded together and formed the Interdependency, a society wherein each settlement accepted the greatest tradespeople, workers, and creators available and began a network of shared goods and resources. For one settlement cannot hope to survive without the others. This system, the doctrine of the Shard Interdependency, has been the way of this land for the past 120 years.”
- The Interdependency of Shard, A History VII Edition. Bellow, Atare 130 AME
*
In today’s episode, the cast present a primer on the world, peoples, characters, and ideals inside the Interdependency of Shard; a post-post-apocalyptic fantasy that is in no way reminiscent of Fortnite: Battle Royale. Fire-bending? Shapeshifting? Whips and feathers? We’ve got all that and more.
This week on Play By Podcast: The Interdependency Shuffle 01: A History
Play By Podcast is Michael Collins (@arealwriter), Leon Barnes (@SlapKatZ), Liam Higgins(@KeepCalmKlingon), and Laura Coe (@_NotMyDivision_)
Cover Art by Ariel Corrales (@arielcorrales_)
Music by Cody Ojea (@SixChordCircus)
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