
Sign up to save your podcasts
Or


Descent (1995) and Descent II (1996) are six-degrees-of-freedom first-person shooters developed by Parallax Software for MS-DOS. Set entirely inside fully 3D mine complexes, the games emphasize free movement, spatial awareness, and objective-based level design. Known for their technical ambition, mouse-and-keyboard flight-style controls, and unforgiving enemy AI, the Descent series remains one of the most distinct FPS experiences of the DOS era.
Uncut Video: https://youtube.com/live/iER-PDsesac?feature=share
Hosted on Acast. See acast.com/privacy for more information.
By Scott Johnson4.8
110110 ratings
Descent (1995) and Descent II (1996) are six-degrees-of-freedom first-person shooters developed by Parallax Software for MS-DOS. Set entirely inside fully 3D mine complexes, the games emphasize free movement, spatial awareness, and objective-based level design. Known for their technical ambition, mouse-and-keyboard flight-style controls, and unforgiving enemy AI, the Descent series remains one of the most distinct FPS experiences of the DOS era.
Uncut Video: https://youtube.com/live/iER-PDsesac?feature=share
Hosted on Acast. See acast.com/privacy for more information.

87 Listeners

335 Listeners

1,313 Listeners

1,374 Listeners

2,113 Listeners

302 Listeners

254 Listeners

1,851 Listeners

4,751 Listeners

368 Listeners

29 Listeners

1,141 Listeners

15 Listeners

3,134 Listeners

23 Listeners