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And with three episodes, we have formed a pattern!
In this third episode, "An Ode to Gibberish", I talk about voice and character identity. Some things to look forward to this time: Visual psychology transposed to audio, ideas for new VR games, and a lot of little blipping noises.
This is the kind of series you can listen to out of order, but I'd recommend listening to the first episode at some point. It explains why this podcast exists, and was a lot of fun to make.
And this time, for the more curious listeners, I have quite a few links.
- For the full Charles Martinet interview I sampled, click here.
- For a playable version of Colossal Cave Adventure, click here. As the precursor to all interactive storytelling, it deserves to be played just for that. It's also pretty fun.
- I only talk about Nevermind briefly, but the studio and concept are worth checking out. Here's more information on them.
Welcome back!
In this second episode, "How I Learned to Stop Worrying and Love the Random Number", I talk about random number generation. Some things to look forward to this time: Winston Churchill wildly out of context, goofing around on Route 1, and proof that Skype does not make for the best interviews.
This is the kind of series you can listen to out of order, but I'd recommend listening to the first episode at some point. It explains why this podcast exists, and was a lot of fun to make.
If you're interested in seeing the Hearthstone match I was referencing, here's a link to that. And to go right to the moment where RNG decided it all, click here.
Welcome to Playing With Form!
In this first episode, "To Do is To Be", I talk about actions, and the diegetic world within games.
Some things to look forward to: Talking about murder with Mom, two kinds of tennis, and the very first use of aural block quotes.
And finally, if you're curious about Metal Gear Solid 3, but don't have access to the game, here's a handy youtube video condensing all of it into one consumable package.
From the publisher's feed