Playing Yourself: The Rhetoric of Games

Playing Yourself: The Rhetoric of Games

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Playing Yourself: The Rhetoric of Games episodes

  • Mentally Stimulate Me
    Mentally stimulate me, a game that reveals your true opinions and
    thoughts. A multiple choice game with pretty controversial questions. In
    this podcast episode, Ashley and I discuss the game in a new light,
    exploring its hidden agenda, political stance, and
    targeted audience. Tune in and get the tea (that was a pun based off the
    fact that the game uses millennial language, you wouldn't know that
    until you listen to the podcast, though).
    15 min
  • The Sims
    In this episode, we discuss the widely-known game series:
    The Sims.  We break down format of the
    game to identify how this game series has managed to remain successful over the
    years.  Additionally, although most
    players may not put much thought to it, the game exposes the natural tendencies
    of humans through their actions as players of this game, which are further
    observed in this episode of Playing
    Yourself. 
    http://www.escapistmagazine.com/forums/read/9.304809-Sadistic-Things-Youve-Done-in-The-Sims
    https://www.polygon.com/2013/8/26/4654086/the-sims-4-are-a-better-reflection-of-who-we-are-as-humans-today
    Katie Ly, interview
    13 min
  • College Admissions
    In
    this week’s episode, we have tried to touch on an unconventional game
    structure. We will be talking about the college
    admissions process and how this is a big game. Since, it is such a big
    decision of everyone’s lives, everyone wants to cross as many stages as
    possible: Resume, Essays, Grades, Standardised Tests etc. In doing so,
    people forget the true importance of education-learning,
    We end up focusing on the quantitative aspects of education like grades
    and GPA rather than qualitative aspects like: learning, team-work, and
    creativity. We will go deeper into this topic in our podcast and unveil
    many more aspects of the admissions process
    which contradicts the values the admissions committee tries to promote.
    Stay tuned to learn the real values of education and see for yourself
    what values you want to inculcate.
    11 min
  • Minecraft
    In this week’s episode of
    Playing yourself,
    Doraemon and The Kid will talk about Minecraft.
    Minecraft is one of the most popular sandbox video game that allows
    players to express their own creativity. Despite the negative
    connotation on the video game, many schools adopted “MinecraftEdu” as
    their learning tool. Therefore, this episode will analyze
    the different aspects of Minecraft that opened up the mind of the
    educator and the gamification of learning.
    12 min
  • Kahoot
    In this episode of Playing Yourself, Princess Peach and J explore the popular classroom game called Kahoot!. This game is frequently used by educators to test their students’ knowledge with multiple choice questions that are answered using electronic devices. This episode explores the benefits that come with playing the game (like increasing student engagement) juxtaposed with some disadvantages such as not being able to accurately assess how well the students understand the course content. Tune in and decide for yourself whether Kahoot! is an effective classroom learning tool.
    12 min
  • Pokemon Go
    Pokemon Go was
    a phenomenal game the day it came out. Today in this episode of Playing
    Yourself, we trace back the history of Pokemon Go and analyze how
    this particular game influences people's lives. While a successful
    implementation of augmented reality bring the game tightly connected to
    the physical
    space of the players located in the real world, the game's core values
    of exercise, community, and exploration are actually intruding people's
    everyday
    lifestyle. Furthermore, we also expose how people can treat around the
    system, bringing out the question of whether or not a game should
    explicitly lay out its original
    intention to get the players do what the game developer wants them to
    do. But at the end of the day, attention should be payed to the closer
    and closer relationship between the games and our lives. The game is no
    longer only a form of entertainment, it's a part of how we live and how
    we stay
    alive.
    Sources: 
    https://www.syfy.com/syfywire/why-pokemon-go-is-still-wickedly-popular-among-adults-two-years-after-its-debut
    https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go
    https://www.ign.com/articles/2018/03/28/the-most-shameless-pokemon-go-rip-offs-so-far
    https://www.theverge.com/2018/7/12/17562444/pokemon-go-ar-games-walking-dead-jurassic-world
    https://www.webwise.ie/parents/pokemon-go
    https://thinkmobiles.com/blog/what-is-augmented-reality/
    Sound Credit: 
    https://www.youtube.com/watch?v=OG-L2wFrmm8
    https://www.youtube.com/watch?v=EwPzCJqhh1E
    13 min
  • Cards Against Humanity
    On this episode of playing yourself, we are talking about “Cards Against Humanity”, a really well-known game for a party and dirty jokes. However, Cards Against Humanity has more than that. We are going to examine what this game is, the pros and cons of this game, why people are attracted to this “party game for horrible people”, and the game that is similar to this.
    Sources: 
    12 min
  • The Rhetoric of Monopoly: Cheaters Edition
    In this week’s episode of Playing Yourself, Otis and Price will be discussing the most recent version of Monopoly: Monopoly: Cheaters Edition. This is a variant of the original game and as such, it has the same basic mechanics and rules. However, the twist is that everyone is allowed to cheat! While this is somewhat true, it doesn't paint the full picture. The game offers rewards to challenges that consist of actions considered cheating in traditional Monopoly. It is a fun change of pace from other board games and also asks important questions about how the rules of games affect our moral compass. We will be examining the implications of Hasbro creating this version of the classic board game. Thank you for tuning in!
    12 min
  • The Rhetoric of Red Dead Redemption 2
    In this week's episode of Playing Yourself, we are discussing the game “Red Dead Redemption 2” which is the third in the “Red Dead” series. This is an open world roaming game filled with seemingly unnecessary detail that is comparable to a western version of GTA 5. Its campaign mode is filled with crime, intrigue, and chaos which truly gives the player a taste of the wild west. We will examine how the inclusion of minute details such as the birds are used to make a statement about video games as a whole and whether this blockbuster game was designed this way for spectacle, or meaning.
    11 min
  • Life is Hard
    On this episode of playing yourself, we are talking about “The Game of Life,” a board game meant to be a simulation of everyday life displaying the struggles of debt and common larger expenses. We examine the history of the game and its many faults both socioeconomically and in its overall structure. We question whether or not this game actually reflects life, especially in the 21st century, or does it sell a dream to adolescent kids, teaching that becoming a millionaire is as easy as spinning a wheel.
    13 min

About Playing Yourself: The Rhetoric of Games

From the publisher's feed

Welcome to Playing Yourself: The Rhetoric of Games, a podcast series produced by students in David Morgen’s Play, Make, Write, Think class at Emory University. If, as Bernard Suits says, a game is “the voluntary attempt to overcome unnecessary obstacles,” then why do games continue to captivate our time, attention, and disposable income?