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This episode features some great call ins from Judd of Daydreaming About Dragons and Joe of the Hindsightless podcasts. I spend a bit of time talking about engaging with fiction and projecting one's self into fictional worlds. Then Barney of Loco Ludus calls in to talk Kriegsspiel and cultural stereotypes. I mention Playing At the World, an amazing Kriegsspiel table, David Wesley, the Bruanstein game, Strategos.
Part 1: thoughts on adjudicating in-game effects literally or adjusting them to the fiction. Part 2: thoughts on the Free Kriegspiel Revolution. Stuff mentioned: Old School Essentials, The Glatisant.
Readings from the foreword to The Best of Science Fiction, an anthology from 1946. Edited by Groff Conklin, published by Crown.
JJ and I talk about character arcs from generation to transformation. The context is a 12 session campaign of the Marvel Superhero Adventure Game with 1 GM and 4 players. We cover topics like card-based mechanics, "comic book frame narrative," switching gears from physical to digital play, fictional positioning, super hero style transformations, etc.
I give an overview of Jack Kirby's Eternals as an RPG setting. Kirby's Kids, The Eternals by Jack Kirby, The Eternals by Neil Gaiman, New Gods by Jack Kirby, Chariots of the Gods by Erich Von Daniken.
The last five words of #RPGaDay2020: Favour, Close, Ride, Portal, Experience. Things mentioned: Old School Essentials, D&D 5e, Marvel Superhero Adventure Game, Rakka's Raiders (in the Plundergrounds Zine bundle), Lord of the Rings, Narnia, Dungeon World.
An interesting idea I had, and a kind of fun mini-game, for generating old school D&D stats. Also a bit of life advice about not feeding negativity.
Stream-of-consciousness riffing on the words Rare, Edge, Humor, Lever, and Strange. Things mentioned: Ghosts of Saltmarsh, Over the Edge, The Great Slow Kings by Roger Zelazny.
Call-ins from Evil Jeff of Minions and Musings and Jason of the Nerd's RPG Variety Podcast. Milestone XP in Old School Essentials (episode, spreadsheet). Cultural touchstones; Judd on "knife fights in space." Sorcerers & Sellswords. Tiger and Del. Spikepit, Puddleglum, Innsmouth Look, Mike Myers' Canada. Polaris by Ben Lehman.
The who, what, when, where, and why of framing scenes. Giving dramatic moments space. Finding comfort in rpg prep. Getting past the "meet at the inn" moment. The mythical nature of towers. Clues for investigation shouldn't be subtle, and sometimes it's fun to investigate without purpose. Push was a cool movie and I wrote a game about it that worked on the "loner" character problem. Childe Roland to the Dark Tower came! Librivox - etext.
From the publisher's feed