Plunders & Blunders

Plunders & Blunders

By Plunders & Blunders
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Plunders & Blunders episodes

  • 27-1: Let's Get Crackin'
    Ch 27-1: The Dead Tide must migrate away from the world’s edge. Windsgar makes use of Illyria’s gift, pushing himself too far, and feeding Gar’s desires.
    1 hr 34 min
  • 26-3: Parting Gifts
    Ch 26-3: The day wanes, and time in Ambul Nador runs short for The Deadites. But that doesn’t mean there isn’t time for shopping. After all, isn’t that what Oar is good for? Traze and Anael argue about their responsibilities. Windsgar receives an unexpected surprise.
    1 hr 10 min
  • 26-2: Two Stracks Walk Into a Bar
    Ch 26-2: The Deadites do their best to maintain the peace in The Broken Broomstick. Windsgar, Anise, and Zoli pay a visit to I.T. to collect their hard earned Oar and clue her into what’s been going on. Traze, Anael, and Strack get comfy, and try to pry some answers from the Mayor.
    1 hr 16 min
  • 26-1: Double Trouble
    Ch 26-1: Strack unnerves the Deadites when he recounts his time in Ambul Nador, giving everyone second thoughts about whether or not they can trust him. Traze, Windsgar, and Anael try to suss out the truth while Zoli and Anise try to talk Strack down.
    1 hr 10 min
  • 25-2: Moving On
    Ch 25-2: Windsgar and Traze get some more time in with Illyria before they leave. Anael awakes from her visions, and immediately butts heads with Zoli. With Ambul Nador fast approaching, the Deadites must finally decide what to do with Blue.
    1 hr 7 min
  • 25-1: Broken
    Ch 25-1: The Deadites’ encounter with Gruüsh has left everyone in various states of disrepair. With most everyone else injured, upset, or indisposed, it’s up to Windsgar to set things right. Illyria tends to Anise, Zoli and Gar interrogate Blue, Anael gets lost in thought.
    1 hr 19 min
  • 23-2: Red
    Ch 23-2: The Deadites make landfall on Blue’s home plane. It becomes immediately apparent just how unwelcoming this place truly is.
    1 hr 8 min
  • 23-1: Blue
    Ch 23-1: The Deadites discuss their options moving forward, and lament the loss of their friend. They must quickly come to grips with the fact that their ship is still in peril, and they are no closer to finding the Scarlett Arrow. However, with a little help, they just might find what it is they’re looking for.
    1 hr 11 min

About Plunders & Blunders

From the publisher's feed

Plunders & Blunders is a live-play RPG where 6 friends sit around a table and tell a story together. Sometimes it's epic, sometimes it's silly, but it's always an adventure.

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