Ch 15-2: The crew deals with their barrel situation. Anael tries some new cuisine, Traze teaches a young crewman the ropes, Strack tries to get a read on Hardback, Windsgar has some wonderful, terrible ideas, at Anise's expense.
Ch 15-1: Anael rejoins the crew and searches the port for something special. Windsgar plays matchmaker. Hardback takes a look at Traze's compass. Then, they all set sail. But they're not alone on the water...
Ch 13-3: The crew has precious little time left in this remote, island paradise. Their training has come to an end, and now it's time to decide where they're going next, and maybe even get closer as friends.
Ch 13-2: We see how Traze, Anael, and Anise spend their time on the island - training, meditating, and talking to plants, respectively. Marlowe teaches the crew a little team-building exercise.
Ch 13-1: The crew regroups with their companions to figure out their next steps. But first, Marlowe brings the crew someplace to cheer up Lansil, Hardback gets himself reacquainted with the life of a performer, and Windsgar figures out just what to do about Albert.
1 hr 29 min
About Plunders & Blunders
From the publisher's feed
Plunders & Blunders is a live-play RPG where 6 friends sit around a table and tell a story together. Sometimes it's epic, sometimes it's silly, but it's always an adventure.