Plunders & Blunders

Plunders & Blunders

By Plunders & Blunders
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Plunders & Blunders episodes

  • 15-2: Barrels, Bottles, Boredom
    Ch 15-2: The crew deals with their barrel situation. Anael tries some new cuisine, Traze teaches a young crewman the ropes, Strack tries to get a read on Hardback, Windsgar has some wonderful, terrible ideas, at Anise's expense.
    1 hr 37 min
  • 15-1: Anchor's Aweigh
    Ch 15-1: Anael rejoins the crew and searches the port for something special. Windsgar plays matchmaker. Hardback takes a look at Traze's compass. Then, they all set sail. But they're not alone on the water...
    1 hr 27 min
  • 14-3: Scooner or Later
    Ch 14-3: Windsgar attempts to negotiate with the Scooner's captain and crew. Then, Traze and Anise investigate a strange scene outside of Luckstone.


    Tomorrow, September 5th! P&B:Q&A on Twitch at 4:30 PM PST! Join us! Ask questions! Look upon our faces!
    https://goo.gl/PXJtJe
    1 hr 26 min
  • 14-2: The Windsgar Charisma Roll Hour
    Ch 14-2: Windsgar takes on his new duties in stride, and interviews representatives of potential crews. As a trial run, they take on a local bounty.


    Tuesday, September 5th! P&B:Q&A on Twitch at 4:30 PM PST! Join us! Ask questions! A third exclamatory!
    https://goo.gl/PXJtJe
    1 hr 21 min
  • 14-1: Decisions, Decisions
    Ch 14-1: The crew finishes up on the island. Before they leave, they must name their ship... and choose their Captain.

    Tuesday, September 5th! P&B:Q&A on Twitch at 4:30 PM PST! Join us! Ask questions! Watch us make fools of ourselves, probably!
    https://goo.gl/PXJtJe
    1 hr 31 min
  • 13-3: Stay Awhile, and Listen
    Ch 13-3: The crew has precious little time left in this remote, island paradise. Their training has come to an end, and now it's time to decide where they're going next, and maybe even get closer as friends.
    1 hr 47 min
  • 13-2: Don't Get Hit
    Ch 13-2: We see how Traze, Anael, and Anise spend their time on the island - training, meditating, and talking to plants, respectively. Marlowe teaches the crew a little team-building exercise.
    1 hr 34 min
  • 13-1: Reunions
    Ch 13-1: The crew regroups with their companions to figure out their next steps. But first, Marlowe brings the crew someplace to cheer up Lansil, Hardback gets himself reacquainted with the life of a performer, and Windsgar figures out just what to do about Albert.
    1 hr 29 min

About Plunders & Blunders

From the publisher's feed

Plunders & Blunders is a live-play RPG where 6 friends sit around a table and tell a story together. Sometimes it's epic, sometimes it's silly, but it's always an adventure.

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