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If you don't know how Max Hoberman is, here's the elevator pitch version: he's not only the Halo 2 lead multiplayer designer, but he helped invent all of the amazing party and matchmaking systems that Halo 2 pioneered that we all now take for granted. And now, he has his own studio, Certain Affinity, where they build maps for many multiplayer games, including Halo 2 DLC, Halo 3 DLC, Halo 4 (shipping version and DLC), various Call of Duties, and now Halo 2 Anniversary. Max shares some incredible insights on the making of Xbox Live's killer app, and then shares his gut reactions to every map from Halo 1 and 2. His answers may surprise you...
By IGN & Geek Media4.4
27852,785 ratings
If you don't know how Max Hoberman is, here's the elevator pitch version: he's not only the Halo 2 lead multiplayer designer, but he helped invent all of the amazing party and matchmaking systems that Halo 2 pioneered that we all now take for granted. And now, he has his own studio, Certain Affinity, where they build maps for many multiplayer games, including Halo 2 DLC, Halo 3 DLC, Halo 4 (shipping version and DLC), various Call of Duties, and now Halo 2 Anniversary. Max shares some incredible insights on the making of Xbox Live's killer app, and then shares his gut reactions to every map from Halo 1 and 2. His answers may surprise you...

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