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A special episode, taking place before the gang enters the cave, sees our fair players guiding the previous group to have been seen entering the cave known for its ice trolls.
This episodes contains profanity, fantasy violence, and general chaos.
Making their way to the temple of the God of the Dead, the crew learns more about the religion, someone recognizes Holly-Brooke, Eustace hears an unexpected name, and Ayhaz goes to town on some dead guy's shoes. Later, the gang makes plans to go to the ice cave where adventurers had gone missing and rumors of ice trolls are.
This episodes contains profanity, sacrilege, discussion of death, and general chaos.
NOTE: Audio recording of this episode had multiple issues, and the audio will end abruptly, only to begin again, continued from about 5 minutes after Part 1 ends.
Missing 5 Minutes: The gang, minus Eustace, get run out of the church due to Ayhaz's issue with shoes, and Eustace makes a donation to the church while in some kind of catatonic state, which he awakens from at the start of the recording.
The gang investigates the cultists, and travel to a nearby tavern for a different perspective. Holly-Brooke leads them on an ill-fated trip into an ice-storm, only to wake up where they wanted to be anyways.
This episodes contains profanity, discussion of nudity, discussion of death, freezing, and general chaos.
A cryptic yet prophetic & revealing dream gives Holly-Brooke insight into her situationship with the Blue Flame; and the name of a fallen god, Elyrion the Radiant Weaver.
Then, as the gang continues into the cold of the South Pole, how will they prepare for their interaction with the cultists?
This episodes contains profanity, discussion of nudity, and general chaos.
After seemingly confirming the existence of a grand conspiracy within the government and adventuring industry, the gang is sent to the Southern border, shared with the Iceshroud Dominion to stop an impending army of Golems; although they doubt the intentions are true.
This episodes contains profanity, conspiracy, and general chaos.
Newly returned to Astoria Prime, the gang goes on a quest to save a lost kitten and absolutely nothing goes wrong.
Then they storm the Mar-A-Lago.
This episode contains profanity, conspiracies, and general chaos.
Having left Petiteville, the gang returns to the site of the crashed airship to further investigate what happened, and they meet an "old friend"
This episode contains profanity, conspiracy, and mentions of the dead.
The gang finishes up at the ancient guild hall, but find more questions than answers. How long will they remain in the Unaffiliated Lands, so far from everyone?
This episode contains profanity, general chaos, violence against animals, gay stereotypes, and buff Mufasa in jeans.
As the gang leaves the castle, where will they go next? And will they survive?
This episode contains profanity, violence against animals, discussions of death, and general chaos.
As the gang explores the castle, will they find and confront its owner? Who owns this mysterious castle, and why is everyone dead?
This episode contains profanity, references to alcohol use, eating disorders, and general chaos.
From the publisher's feed
Welcome to PortoRPG
Season 1: Remedial Adventuring: 401
Six adventurers failed out of their elite academy. Some died. Some were cursed. One turned into a…
Now, lumped into a last-chance "remedial" class, they’ve been given one final opportunity to earn their Adventuring Licenses from the powerful Ministry of Adventuring. To do so, they’ll need to complete sanctioned quests, survive political scrutiny, and navigate a world that seems increasingly suspicious of the very industry they’re meant to represent.
Set in the grand city of Astoria Prime and beyond, Remedial Adventuring 401 is a character-driven, narrative-rich campaign full of political intrigue, magical mysteries, institutional corruption—and a surprising amount of soup.
Think fantasy meets academic probation. Heroism has never looked this unqualified.
===
Season 2: The O.A.I.
Two federal agents—Helen Celeste, a believer in the unexplained, and Graham Harper, a skeptic armed with science and logic—are assigned to a covert branch of the government known only as the Office of Anomalous Investigations (OAI). Their mission: investigate strange occurrences across the country that defy reason, challenge reality, and occasionally, break the minds of those who witness them.
Each episode is a standalone case with a rotating cast of guest stars, but beneath the surface lies something far more insidious: a pattern. Something ancient is stirring—creeping through the cracks of forgotten places and whispered legends—and the agents are about to find themselves in its path.