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In May 2007 in Marlow, Buckinghamshire, Howard Davies-Carr filmed his sons in an armchair. One-year-old Charlie nibbled three-year-old Harry's finger, bit harder the second time, and both boys were giggling again within seconds. The 56-second file was too large to email to the boys' grandfather in the United States, so Howard uploaded it to YouTube as a simple way to pass it along. By the time he thought to delete it or make it private, it had escaped. By late 2009 it had passed Evolution of Dance as the most viewed video on the platform, a title it held until 2012.
This episode follows what that accident did to an ordinary family. Strangers asked a toddler for autographs, and the boys grew up shy about a fame they could not remember earning. Howard and Shelley turned down talk shows and kept Harry, Charlie, and younger brothers Jasper and Rupert out of the spotlight, while licensing the clip itself through the agency Viral Spiral. The story runs from a copy found on Osama bin Laden's computer to an NFT auction in May 2021.
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The compact cassette began as a way to make office dictation less tedious and ended up in pockets, car dashboards, and revolutions. This episode starts with the clumsy reel-to-reel machines of the postwar years and the failed RCA tape cartridge of 1958, then follows Philips as it set two design teams against each other. Lou Ottens and his group in Hasselt, Belgium won with a two-hole design unveiled at the Berlin Radio Show in August 1963. Pressed by Sony, Philips licensed the format free of charge, and Grundig's rival DC International was gone by 1967.
Sound quality came next. Tape crawling at one and seven eighths inches per second hissed badly until 1971, when the Advent Corporation paired Dolby B noise reduction with chromium dioxide tape. The episode explains companding, bias, and why decks eat tapes, then turns to what the format made possible: the Sony Walkman of July 1st, 1979, home multitrack recording, smuggled sermons and protest songs, and computer programs stored as screeching tones.
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In the late 1970s you could twist a dial through the static and hear Betty Ford signing off as First Mama, or Mel Blanc doing Bugs Bunny for random kids. This episode explains how citizens band radio got there. The FCC set aside spectrum for personal use in 1945, inventor Al Gross built early handhelds, and expensive UHF parts sank the idea until the 23-channel Class D service opened at 27 MHz in 1958. For years it served electricians and the Coast Guard. Then the 1973 oil crisis brought a 55 mile per hour speed limit, and truckers paid by the mile fought back.
Drivers used CB to find diesel, warn of speed traps, and organize blockades, and the public followed them onto the air under invented handles. The episode covers the songs and films that fed the craze, the collapse of FCC licensing in April 1983, and the physics behind the culture: nine-foot whip antennas, co-phased mirror mounts, single sideband, and skip signals bouncing off the ionosphere. It also tracks how Britain, Australia, Japan, and Indonesia tried to contain an American export that ignored borders.
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Cloudflare estimates the average person spends about 32 seconds solving a single CAPTCHA, which adds up to centuries of collective human time every day. This episode traces how that came to be. Early software read letters as rigid pixel maps and failed when text was tilted or stretched, so around 2000 developers began using distorted words as a lock only human eyes could pick. PayPal adopted the approach in 2001 under Max Levchin, and in 2003 Luis von Ahn, Manuel Blum, and colleagues coined the name, an acronym for a reverse Turing test.
Then the test became a job. After Google acquired reCAPTCHA in 2009, one of the two squiggly words came from scans of the New York Times or Google Books, and millions of people unknowingly digitized archives. Image grids of bicycles and crosswalks went on to label data for computer vision. The episode follows the consequences: neural networks that beat the puzzles, locked-out blind users, puzzle-solving sweatshops, and scammers who exploit verification fatigue.
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Before the World Wide Web, getting online meant ordering a desktop computer to dial a local phone number, sitting through a minute of screeching static, and hoping no one else in town was already connected. This episode traces the bulletin board system from Community Memory, a coin-operated public terminal project that began in Berkeley in August 1973, to CBBS, built by Ward Christensen and Randy Suess while they were snowed in during the Chicago blizzard of 1978. It went online on February 16th, 1978 and logged over a quarter of a million callers.
From there the story follows the hardware and the culture that grew on it: acoustic couplers, the Hayes Smartmodem, shareware, ANSI art, and the secretive pirate boards where leetspeak was born. FidoNet let hobbyist boards pass mail across continents in the dead of night, and by 1994 some 60,000 boards served 17 million users in the United States. Then cheap dial-up internet and the Mosaic browser arrived, and within a year whole local scenes were ghost towns.
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At the turn of the millennium, when most people reached the internet through a screeching dial-up modem, three Swedish entrepreneurs set out to build a 3D interactive fashion store for wealthy 18 to 24 year olds. Ernst Malmsten, Kajsa Leander, and Patrik Hedelin had already built Bokus.com into the third largest online bookseller in the world, so investors assumed clothing would be no harder. This episode follows Boo.com from its Carnaby Street headquarters to its liquidation on May 18th, 2000, after it burned through $135 million in 18 months.
The site offered a virtual shopping assistant named Miss Boo and garments you could drag onto a mannequin and spin 360 degrees, all delivered through JavaScript and Flash to 56K modems. Behind the delays sat $25 million of advertising spent before a single sale, 400 employees, eight offices from Munich to New York, and free returns shipped by Deutsche Post. The episode explains how the site finally worked just as the NASDAQ crashed, and what became of the wreckage.
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A blind seven-year-old with perfect pitch and a plastic whistle from a box of Cap'n Crunch could both do the same astonishing thing: reset a long distance line on the world's most powerful phone network. This episode explains why. AT&T's automated switches talked to each other with musical tones sent down the same channel as the caller's voice, and a single 2600 hertz tone told a distant machine that the caller had hung up. Bell Labs even printed the frequencies in the Bell System Technical Journal in 1954 and again in 1960.
The blue box turned that flaw into a tool. A caller dialed a toll-free number, blasted 2600 hertz to seize an open trunk, then keyed in any destination while the local office stayed oblivious. The episode follows the phone phreaks who explored the network, the 1971 Esquire article by Ron Rosenbaum that exposed them, the two Californians named Steve who sold boxes from a dorm room, and the surveillance and digital switching that finally closed the loophole.
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The iPod got its name from a freelance copywriter, Vinnie Chieco, who saw a stark white prototype in 2001 and thought of the pod bay doors in 2001: A Space Odyssey. This episode explains how Apple went from concept to launch in under twelve months on a project code-named P68. Jon Rubinstein spotted a 1.8-inch, five gigabyte Toshiba hard drive that had no product to live in, Tony Fadell was hired as a contractor to lead the effort, PortalPlayer built the operating system, and Pixo designed the interface. Apple's real skill was orchestration.
From there the story widens to design, business, and consequences. The look borrowed from a 1958 Braun radio by Dieter Rams, the wheel from a Bang and Olufsen telephone. The iTunes Store arrived in 2003 with 99 cent songs and FairPlay copy protection that calmed terrified record labels, and by 2011 the iPod held 70 percent of the global market. The episode also covers sealed batteries, Foxconn working conditions, and Apple's choice to cannibalize its own hit with the iPhone.
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Annie Jean Easley helped write the code behind the Centaur rocket stage that launched Voyager and the Cassini probe to Saturn, and her employer once cut her face out of a promotional photo display. This episode follows her 34-year career from Birmingham, Alabama, where she was born in 1933 and raised by a single mother who told her she could be anything if she outworked everyone. Valedictorian at Holy Family High School, she studied pharmacy at Xavier University, moved to Cleveland, found no pharmacy jobs, and answered a newspaper article about mathematicians needed at NACA.
Hired in 1955 as a human computer, she ran manual simulations for the Plum Brook reactor as one of only four African-American employees at the lab. She was promised a GS3 pay grade and paid at GS2, then denied the training aid her peers received. She taught herself Fortran and SOAP anyway, modeled the cryogenic liquid hydrogen and liquid oxygen fuels of Centaur, and later turned her code toward batteries, solar and wind power, and the ozone layer.
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Andrew Grove drove Intel's value up by 4,500 percent and helped put a personal computer on every desk, yet he found the machines frustrating and refused to use one regularly until an internal email system arrived in 1989. This episode begins in Budapest, where he was born in 1936 to a Jewish family, survived scarlet fever that cost him part of his hearing, hid under false papers during the Nazi occupation, and fled across the Austrian border at 20 after Soviet tanks crushed the Hungarian Revolution of 1956. He reached the United States penniless and held a Berkeley PhD by 1963.
Those survival instincts became a management system. Grove joined Intel on the day of its incorporation in 1968, and in 1985, with Japanese rivals selling memory chips below Intel's cost, he and Gordon Moore chose to abandon the company's founding business for microprocessors. The episode explains the tools behind that pivot, from strategic dissonance and helpful Cassandras to OKRs and constructive confrontation, then follows Grove as he turned the same lens on American manufacturing and on medical research.
From the publisher's feed
pplpod is a podcast about people, places and lots of other stuff. Each episode takes a deep dive into the lives, choices, and legacies of fascinating figures from history, culture,…
Thoughtful, engaging, and story-driven, pplpod explores what makes these lives extraordinary—and what we can learn from them today.