Pretty Weird Games Podcast

Pretty Weird Games Podcast

By Ulrich BlumLeisureGames
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Pretty Weird Games Podcast episodes

  • Episode 4: Playing with Definitions

    In this episode we’re shaking things up a bit. Together with my guest Peter Jürgensen I’m talking about different elements of game definitions as compiled in Rules of Play by Salen / Zimmerman. And we’re making a game out of it: who can give better examples of games that break those definitions?

    Works Cited

    Books, Papers and Video

    GLUED TO GAMES, Scott Rigby, Richard Ryan, Praeger, 2011

    GDC TALK ABOUT TANK TACTICS, https://www.youtube.com/watch?v=t9WMNuyjm4w

    IMPRO, Keith Johnstone, Faber & Faber, 1979

    RULES OF PLAY, Katie Salen, Eric Zimmerman, MIT Press, 2004


    Games (Excluding Sports and Public Domain)

    1000 BLANK WHITE CARDS, Riff Conor, Nathan Phoenix, Brybelly, 1996 (Published version of a public domain concept)

    BALATRO, LocalThunk, 2024

    BIG OR BANG, Peter Jürgensen, Korea Board Games, 2026

    CANDY CRUSH SAGA, King, 2012

    CANDY LAND, Eleanore Abbot, Hasbro, 1949

    CATAN, Klaus Teuber, Kosmos, 1995

    DARK SOULS (Series), FromSoftware, 2011 ff

    DAS REGELN WIR SCHON, Karl-Heinz Schmiel, Moskito Spiele, 1994

    DEMOCRAZY, Bruno Faidutti, Descarte Editeur, 2000

    DIPLOMACY, Allan B. Calhamer, Avolon Hill, 1959

    DUNGEONS & DRAGONS, Gary Gygax, Dave Arneson, Wizards of the Coast, 1974 ff

    EL GRANDE, Wolfgang Kramer, Richard Ulrich, Hans im Glück, 1995

    FARMVILLE, Zynga, 2009

    FINISHED!, Friedemann Friese, 2F Spiele, 2017

    FLAPPY BIRD, Dong Nguyen, .Gears, 2013

    FOOD CHAIN MAGNAT, Jeroen Doumen, Joris Wierisinga, Splotter Spellen, 2015

    GREED INCORPORATED, Jeroen Doumen, Joris Wierisinga, Splotter Spellen, 2009

    HANABI, Antoine Bauza, Cocktail Games, 2010

    MAGIC: THE GATHERING, Richard Garfield, Wizards of the Coast, 1993

    MINECRAFT, Markus Person, Jens Bergensten, Mojang Studios, 2011

    MONOPOLY, Elisabeth J. Magie, Chales Darrow, Parker Brothers, 1935

    NEPTUNES PRIDE, Jay Kyrbuz, Iron Helmet Games, 2010

    PANDEMC LEGACY: SEASON 1, Rob Daviau, Matt Leacock, Z-Man Games, 2015

    PECHVOGEL, Peter Jürgensen, Zoch, 2018

    RORY’S STORY CUBES, Rory O’Connor, The Creativity Hub, 2005

    7 WONDERS, Antoine Bauza, Repos Production, 2010

    SIM CITY (Series), Will Wright, Electronic Arts, 1989 ff

    SLAY THE SPIRE, Anthony Giovanetti, Casey Yano, Mega Crit, 2019

    SLAY THE SPIRE: THE BOARD GAME, Gary Dworetzky, Anthony Giovanetti, Casey Yano, Contention Games, 2024

    SNEAKY CARDS, Cody Borst, Gamewright, 2015

    SO YOU’VE BEEN EATEN, Scott Almes, LudiCreations, 2022

    THE BRAIN, Peter Jürgensen, 999 Games, 2023

    THE MIND, Wolfgang Warsch, Nürnberger Spielkarten Verlag, 2018

    UNO, Merle Robbins, Mattel, 1971

    WARHAMMER 40,000 (Series), Rick Priestly, Games Workshop, 1987 ff

    WORLD OF WARCRAFT, Blizzard Entertainment, 2004

    ZENDO, Kory Heath, Andrew Looney, Looney Labs, 2001


    1 hr 40 min
  • Episode 3: Definitions of "Computer Game"

    After having looked at some definitions of the terms “Play” and “Game” in the last episode, today we’re going a bit deeper and we’ll look at possible definitions of “Computer Game”. Which is relevant for board games because those definitions will try and separate computer games from other games. And by looking at those separators we will learn something about board games.

    Works Cited

    Papers and Books

    WHAT IS A COMPUTER GAME?, Veli-Matti Karulahti, John R. Sageng, In: The Routledge Handbook of Philosophy of Games, Routledge, 2026

    ART AND THE AESTHETIC: AN INSTITUTIONAL ANALYSIS, George Dickie, Cornell University Press, 1974

    HOMO LUDENS, Johan Huizinga, The Beacon Press, 1950

    INTERACTIVE FICTION: THE COMPUTER STORYGAME „ADVENTURE“, Mary Ann Buckles, University of California, 1985

    CHOOSE YOUR OWN ADVENTURE (Series), Various Authors, Bantam Books, 1979-1998

    AVATARS OF STORY, Marie-Laure Ryan, University of Minnesota Press, 2006

    THE GRASSHOPPER, Bernhard Suits, University of Toronto Press, 1978

    THERE IS NO MAGIC CIRCLE: ON THE DIFFERENCE BETWEEN COMPUTER GEMES AND TRADITIONAL GAMES, M. Liebe, In: Proceedings of the Philosophy of Computer Games, 2008

    Games (excluding Sports and public domain):

    PONG, Allan Alcorn, Atari, 1972

    GRAND THEFT AUTO (Series), David Jones, Mike Dailly, Rockstar Games, 1997ff

    CALL OF DUTY (Series), Uncredited, Activision, 2003ff

    POKEMON GO, Matthew Ein, Junichi Masuda, Niantic, 2016

    THROW THROW BURRITO, Inman, Lee, Spence, Exploding Kittens, 2019

    RUSH HOUR, Nob Yoshigahara, Think fun, 1996

    RUBIK’S CUBE, Ernö Rubik, Rubik’s Brand, 1974

    EXIT: THE GAME (Series), Inka & Markus Brand, Kosmos, 2016ff

    UNLOCK (Series), Carroll, Cauet, Demaegd et all, Space Cowboys, 2017ff

    DONKEY KONG, Shigeru Miyamoto, Gunpei Yokoi, Nintendo 1981

    SPACE INVADERS, Tomohiro Nishikado, Taito, 1978

    PAC-MAN, Toru Iwatani, Namco, 1980

    COLOSSAL CAVE ADVENTURE, William Crowther, 1976

    CANDY CRUSH SAGA, Uncredited, King, 2012

    OATHSWORN: INTO THE DEEPWOOD, Baerald, Buchyk, Jackson, Lu, Lu, Shadowborn Games, 2022

    AGEMONIA, Max Wilkström, Lautapelit, 2024

    KINFIRE CHRONICLES: NIGTH’S FALL, Wilson, Hardy, Kapuścińska, Perdue, Incredible Dream Studios, 2023

    MONOPOLY, Elisabeth J. Magie, Charles Darrow, Parker Brothers, 1935

    CATAN, Klaus Teuber, Kosmos, 1995

    THE LORD OF THE RINGS, Rainer Knizia, Kosmos, 2000

    PANDEMIC, Matt Leacock, Z-Man Games, 2008

    SETI: SEARCH FOR EXTRATERRESTRIAL INTELLIGENCE, Tomáš Holek, Czech Games Edition, 2024

    FORREST SHUFFLE, Kosh, Lookout Games, 2023

    PLANET UNKNOWN, Ryan Lambert, Adam Rehberg, Adam’s Apple Games, 2022

    ARK NOVA, Mathias Wigge, Feuerland Spiele, 2021

    THE LOST RUINS OF ARNAK, Elwen, Mín, Czech Games Edition, 2020

    1 hr
  • Episode 2: Definitions of "Play" and "Game"

    In this episode I start to look at games philosophy, which is going to be a big part of this podcast. I start off with some definitional groundwork. Looking at different definitions of the terms "Play" and "Game".

    Works Cited

    Papers and Books:

    WHAT’S IN A GAME? HUIZINGA, CAILLOIS, AND CONVENTIONAL BEHAVIOR IN GAMES, Chad Carlson, Routledge, 2026

    SUITS ON GAMES AND THEIR VALUE, C. Thi Nguyen, Routledge, 2026

    Both of the above can be found in:

    THE ROUTLEDGE HANDBOOK OF PHILOSOPHY OF GAMES, Routledge, 2026

    MAN, PLAY AND GAMES, Roger Caillois, University of Illinois Press, 2001

    HOMO LUDENS, Johan Huizinga, The Beacon Press, 1950

    THE GRASSHOPPER, Bernhard Suits, University of Toronto Press, 1978

    RULES OF PLAY, Katie Salem, Eric Zimmerman, MIT Press, 2004

    Games (excluding Sports and public domain):

    BRASS, Martin Wallace, Rowley, 2007

    SETI, Tomáš Holek, Czech Games Edition, 2024

    FLIP 7, Eric Olsen, The OP Games, 2024

    LOVE LETTER, Seiji Kanai, Alderac Entertainment Group, 2012

    MAGIC: THE GATHERING, Richard Garfield, Wizards of the Coast, 1993

    48 min
  • Episode 1: What We Talk About When We Talk About Games

    In this first episode, I introduce myself and tell you about this project. In the main part of the episode I talk about the language we use when talking about board games and what that language tells us about how we see board games.

    Works cited:

    Novels:

    TSCHICK, Wolfgang Herrndorf, Rowohlt, 2010

    Games:

    EL GRANDE, Wolfgang Kramer, Richard Ulrich, Hans Im Glück, 1995

    KANBAN, Vital Lacerda, Stronghold Games, 2014

    7 WONDERS, Antoine Bauza, Repos Production, 2010

    ABYSS, Bruno Cathala, Charles Chevallier, Bombyx, 2014

    PANDEMIC, Matt Leacock, Z-Man Games, 2008

    K2, Adam Kałuża, Rebel, 2010

    KOLEJKA, Karol Madaj, Instytut Pamięci Narodowej (IPN), 2011

    FREEDOM: THE UNDERGROUND RAILROAD, Brian Mayer, Academy Games, 2013

    31 min

About Pretty Weird Games Podcast

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A Podcast about the artform of board games and the discourse around them.