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Potions and puzzles abound as our party of semi-professional paladins ponder the finer points of Pen and Paper gaming. Our guest narrative designer breaks down how crafting an experience for a video game can be surprisingly similar to putting up the GM screen for your group of friends.
Two members are the only survivors of the pestilence sweeping the land, so they wait for their death while discussing Xbox XO19's game announcements, Google's Stadia Splash, and the angriest award acceptance speech of the year.
Possibly the most influential JRPG series of all time, Final Fantasy is equally celebrated, hotly debated, and lathered with trivia. Come to learn about how Les Misérables and Doom are tied to the series, stay for the Spanish pronunciation of Cactuar.
Between Blizzcon and the announcements of Diablo 4 and Overwatch 2, reviews for Hideo Kojima's controversial Death Stranding and EA bringing its games back to Steam, it was a busy week for gaming news. Time to discuss!
Between huge open-world titles and a flood of Games-as-a-Service online titles, gaming is a time-intensive hobby. Are modern video games becoming too long?
With rumor season kicking into overdrive, we discuss what we want to see from the next gen of Xbox and Playstation. Plus, who is this Ray Tracing that everyone talks about anyways?
Beat the open world fatigue as we discuss the history and popularity of the genre, from the classics like GTA 3 and Bully to modern benchmarks like The Witcher 3, Assassin's Creed Odyssey and Red Dead Redemption 2.
Why is it so hard to nail humor in video game writing? We discuss why games like Monkey Island and Portal are so beloved, and why the humor in games like Borderlands 3 proves so divisive.
We make our way through The Guardian’s recent list of the 50 best games of the 21st century, as compiled by Keith Stuart and Keza MacDonald. How many do you think we have played?
The Guardian: The 50 best video games of the 21st century.
This week's episode has its mind on the money, as we discuss the checkered history of game pricing and monetization, from the old days of boxed PC games to lootboxes and battle passes. This one is for you, Bobby!
From the publisher's feed