Technology and design can do a lot to help improve our fitness, from wearables to fitness apps to smart gym equipment, On this episode we discuss the UX of these tools and what separates the useful ones from the not-so-useful. Topics covered included the differences in FitBit versus the Apple Watch, changing the metrics of fitness tracking, and using technology to assist in customizing workouts.
- Training indoors is boring, right? Not with Swift.
Strava and other technologies could be fuelling exercise addiction in cyclistsThe Psychology of “Strava or It Didn’t Happen” - Social Media AddictionAfter Strava Heat Map Revealed Military Sites, Fitness Tracking Bans Are Issued to Active Duty Military - Running with MilesApple Considers Making Its Own Health Monitoring ProcessorsFitbit’s Charge 3 Offers a New Take on an Old TrackerFitbit Charge 3 Fitness Tracker Goes Live - But It’s Missing A Key IngredientThe Google Fit update doesn’t care about stepsGoogle Fit gets all-white redesign, new activity ringsGoogle Fit redesign includes ‘Heart Points’ gamification for the fitness tracking appThis Home Gym Uses Machine Learning to Help You Work Out SmarterConnecting your fitness tracker with a smart homeApple Watch: Survey Reveals How Wearing One Could Boost Your AttractivenessSmartGymBowflex - Premium Home Exercise Equipment