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Marty talks about the latest Gurman opinion about the lackluster amount of spatial video available for the AVP and implications for the future
Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher service
Today’s ProNote:
Apple's Vision Pro Is Suffering From a Lack of Immersive Video
https://www.bloomberg.com/news/newsletters/2025-08-17/why-doesn-t-the-vision-pro-have-more-immersive-video-apple-is-slow-rolling-it-mefmwpb1
· Core problem: Vision Pro remains niche due to the $3,499 price and a lack of must‑have features; visionOS 26 polish (e.g., widgets) hasn’t shifted perception.
· Immersive video = killer app… but scarce: Apple has slow‑rolled releases—about 27 total—so owners often feel there’s little to watch.
· Concrete gaps: still promoting NBA All‑Star 2024 while no 2025 immersive version exists months later; concerts are limited (Metallica, Bono; a short Weeknd clip).
· Series are thin: Wild Life (4 eps), Elevated (1), Boundless (2), Adventure (5), Prehistoric Planet (2), Concert for One (1).
· 3D ≠ truly immersive: 3D Disney/Harry Potter/James Bond titles don’t deliver the all‑around‑you feel of Apple’s immersive videos.
· Why the drip‑feed: Apple shot a lot of immersive content, but production is expensive and resource‑intensive; with slow sales, Apple is metering releases to avoid draining the reserve.
· Catch‑22: Immersive video is what sells the headset, yet low sales make a big content push hard to justify—leading to a standstill.
· Retail angle: Apple leans on immersive video in store demos because it’s the strongest “wow” moment.
· Sales reality: Estimates suggest well under 1M U.S. units since launch, weakening the case for heavy near‑term spend on programming.
· Roadmap tension: A faster‑chip refresh could land this year (incremental), while a cheaper, lighter model isn’t expected until 2027—risking today’s content feeling dated by the time mass adoption arrives.
· Third‑party pipeline: Apple released a Mac app for immersive production and partnered with Blackmagic; a racing doc is due next month—but partners likely won’t bridge the gap if Apple doesn’t go big.
· Bottom line: Vision Pro’s best trick is immersive video, but until Apple expands the library, it remains an impressive demo more than a reason to buy.
Email: [email protected].
Website: ThePodTalk.Net
4.5
1616 ratings
Marty talks about the latest Gurman opinion about the lackluster amount of spatial video available for the AVP and implications for the future
Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher service
Today’s ProNote:
Apple's Vision Pro Is Suffering From a Lack of Immersive Video
https://www.bloomberg.com/news/newsletters/2025-08-17/why-doesn-t-the-vision-pro-have-more-immersive-video-apple-is-slow-rolling-it-mefmwpb1
· Core problem: Vision Pro remains niche due to the $3,499 price and a lack of must‑have features; visionOS 26 polish (e.g., widgets) hasn’t shifted perception.
· Immersive video = killer app… but scarce: Apple has slow‑rolled releases—about 27 total—so owners often feel there’s little to watch.
· Concrete gaps: still promoting NBA All‑Star 2024 while no 2025 immersive version exists months later; concerts are limited (Metallica, Bono; a short Weeknd clip).
· Series are thin: Wild Life (4 eps), Elevated (1), Boundless (2), Adventure (5), Prehistoric Planet (2), Concert for One (1).
· 3D ≠ truly immersive: 3D Disney/Harry Potter/James Bond titles don’t deliver the all‑around‑you feel of Apple’s immersive videos.
· Why the drip‑feed: Apple shot a lot of immersive content, but production is expensive and resource‑intensive; with slow sales, Apple is metering releases to avoid draining the reserve.
· Catch‑22: Immersive video is what sells the headset, yet low sales make a big content push hard to justify—leading to a standstill.
· Retail angle: Apple leans on immersive video in store demos because it’s the strongest “wow” moment.
· Sales reality: Estimates suggest well under 1M U.S. units since launch, weakening the case for heavy near‑term spend on programming.
· Roadmap tension: A faster‑chip refresh could land this year (incremental), while a cheaper, lighter model isn’t expected until 2027—risking today’s content feeling dated by the time mass adoption arrives.
· Third‑party pipeline: Apple released a Mac app for immersive production and partnered with Blackmagic; a racing doc is due next month—but partners likely won’t bridge the gap if Apple doesn’t go big.
· Bottom line: Vision Pro’s best trick is immersive video, but until Apple expands the library, it remains an impressive demo more than a reason to buy.
Email: [email protected].
Website: ThePodTalk.Net
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