Started Stargate SG1 over again, was on in the background while working on some other stuff for the podcast and figured it deserved an AAR.
Anchor is letting me put more in here, so we're gonna start having better show notes in-line and a new website.
Synopsis: Pilot episode, where we are reintroduced to the events of the Stargate movie. MacGuiver becomes LtCol Jack "with two Ls" O'Neill. They had some solid USAF backing so they aren't horribly bad with inaccuracy. (Their salutes get better over time). Nate discusses the accuracies and issues he has, but overall - much love for SG1! There's plenty good to go over, but as always some bad and ugly. Also covered: How Nate would reshape the SG-teams around a more flexible 6-body core.
"FuFu" is the word of the day. Also, if you listened to it in the first day, there were some errors that Nate goes back to address quickly (Called Apophis, Anubis and the Death Glider is a bit sketchy).
Team Lead (LtCol/Maj minimum as we are dealing with on the spot strategic decisions that impact global relations)
Team Ops (Maj/Capt) - In charge of security, posture
Combat A (SNCO) - Light Gun, Scout, Linguistics
Combat B (SNCO/NCO) - Heavy Weapons, Demolitions
Medic/Corpsman (NCO/JrE) - G'doy. Folks are always getting hurt
Science (Civ) - Gotta have the science: Terp, culturalist, archaeologist
+1/2 for specific mission roles (More ass for a combat unit, more scientists for research teams, etc)