Punchboard Cathedral

Punchboard Cathedral

By Kenan & AlbaLeisureGames
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Punchboard Cathedral episodes

  • 7: Shameless Gaming
    What's the use in feeling bad? Kenan attempts to explain the shelf of shame to non-gamers. Alba attempts to salvage the vibes by dangling some tantalizing theoretical IP adaptations. We correct the record, discuss our ongoing flame war with our northern rivals, and recap holiday gaming (we recorded this one a while ago), discussing Jamaica, Werewolf, Pyramido, Akropolis, verticality, and downtime mitigation. Then we chat about Taverns of Tiefenthal, overly thematic language, deck-gentrification, Quacks, Kanban EV, workplace backstabbery, cool games with unappealing themes, beastly games with appealing themes, the value of aspirational games, the questionable necessity of the My City Roll n' Write, why no one ever told Alba about Beacon Patrol, Blitzkrieg!, the appeal of games/girls that don't even try, and the thematic ubiquity of WWII. We find out what games are buckling your shelves of shame and savagely critique your moral failings. JK we would never. We're obsessed with you. Featuring soulful jams by Alba and the Might Lions and bedroom guitar by Kenan. Carry that Weight.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 24 min
  • 6: Games to Remember
    We all look forward to game night, but the best game nights are the ones you look back on. Kenan tells us about a game he only played once but has been thinking about for nearly three decades. Alba breaks the ice with our guest Eli of Black Market Press (@blackmarketpress on IG), and then the trio discuss Nemesis, Alice's Garden, games-as-destinations, different types of enjoyment, and the challenges of accessibility in game design and production. Not content only to trash talk the luminaries of board game illustration, Alba fires shots at Claude Monet. There was also a great discussion of Robinson Crusoe that fell victim to technical difficulties so please just imagine Eli waxing rhapsodic about its punishing gameplay and grisly narrative. We get a recap of PAX U 2023 and a preview of Maize Borg, an RPG hack based in Mesoamerican history and myth. Then we hear about your most memorable plays in the Rabble Round. We've got more great intro and interstitial music from Alba and the Mighty Lions and our usual outro jam by Kenan. Let's reminisce.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 18 min
  • 5: Games We Didn't Need
    Have you ever bought a game you didn't know much about, or were unlikely to actually play? What's that about? Kenan and Alba discuss Azul, Blood Rage (BLOOOOD RAAAAGE), On the Origin of Species, Unearth, Forgotten Waters, and a great many listener regrets. Plus: fake games, heartfelt apologies, a Spanish vocab lesson, and more. With intro and incidental music by Alba & the Mighty Lions and outro music by Kenan. Ramble on.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 17 min
  • 4: Games that Always Hit
    Can a game persuade people to have fun, even if they're in a lousy mood, even if they're morally opposed to or constitutionally incapable of fun? We welcome your new favorite gamer Sam to the show to discuss Disney Lorcana, Dune Imperium, Just One, Carcassonne, Timeline, Stay Cool, Cascadia, 7 Wonders Architects, and the great many things we've already been wrong about in our show's short run. Then we look at the games that never let you folks down. This episode's intro music is by Alba & the Mighty Lions, and the outro music is by Kenan. That's us!

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 16 min
  • 3: Games We Actually Play

    There are the games we dream about, and the games we actually come home to. What's the difference?

    In this episode, we discuss top 10 lists, reviews and reviewers, Dune Imperium, Witchstone, Forest Shuffle, Grove, Beacon Patrol, small solo games, The Quest for El Dorado, Kingdom Builder, Splendor + Cities of Splendor, Cribbage, Forgotten Depths, trick-taking, Atiwa, the challenge of getting your faves to the table, solo modes, and more. Alba proposes some compelling titles for nonexistent games. Then we learn what games have been hitting your tables lately and opine.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 12 min
  • 2: Games We Wanted to Hate

    Sometimes you make up your mind about a game before you've even played it. What's that about?


    Discussed: GenX, hipsters, Brass v. Gloomhaven, corporate IP's, hateration, Disney Lorcana, Wingspan, Lost Ruins of Arnak v. Dune Imperium, minimalism v. maximalism, Unmatched, Tapestry's slow burn, Concordia, learning games on BGA, Trudvang Legends, Massive Darkness 2, buying games v. investing in systems, Magic: the Gathering, hype aversion, snap judgements, eating crow, taking board games "seriously," and pulling people in. Then we look at the games that exceeded your expectations and try to figure out why we're all so judgey.

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr 9 min
  • 1: Games We Wanted to Love
    What is the allure of the new game? In this episode we discuss escapism, hype, pirate games, Eternal Palace, Roll Player, Kingdomino, Dragomino, Ice Cool, Flamecraft, Glow, Spirit Island, Everdell, and more. Then we discuss the games that disappointed you folks, as well as those that lived up to your expectations. Outro music: Alba and the Mighty Lions.

    Hosted on Acast. See acast.com/privacy for more information.

    58 min

About Punchboard Cathedral

From the publisher's feed

Dispatches from the gaming life.

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