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In the original Crew for Hire mechanics, players picked up Job cards (like missions) which gave them tasks to earn victory points. Ben has a new idea for PURE that could help reduce the amount of game components and make victory point acquisition more strategy based, and less based on chance. Join us as we continue the discussion of developing PURE - The Cyberpunk Adventure Board Game
By Ben WatkinsIn the original Crew for Hire mechanics, players picked up Job cards (like missions) which gave them tasks to earn victory points. Ben has a new idea for PURE that could help reduce the amount of game components and make victory point acquisition more strategy based, and less based on chance. Join us as we continue the discussion of developing PURE - The Cyberpunk Adventure Board Game