"Git Gud" is a term Souls players use for people who think its too hard, but is this fair? We attempt to tackle the divisive question of should Dark Souls have difficulty options - and do they really matter? We also celebrate the Dark Souls Franchise selling over 27 million copies! We're huge fans of the series and decided to look back on how we got into the series and its influence on the generation. All this and more on this latest episode of Quick! Save the Podcast.
This episode focuses on
Dark Souls, a game released in 2011 as a successor to From Software's Demon's Souls. Since then it's become the standard for Action-RPGs in combat and especially in difficulty. Its success has seen From Software become a well-known developer and it's sequels have become fan favourites across the globe.
00:00 - Intro
01:30 - How did we get into the series?
06:35 - Where do we rank the games?
12:07 - What's the worst part of the series?
13:50 - How would we improve the series?
17:05 - What makes the series influential?
8:00 - Should Dark Souls have difficulty options?
26:50 - Dark Souls influence on Action RPGs and the Soulslike subgenre
Quick! Save the Podcast is our weekly show discussing everything we love about gaming and more! From in-depth discussions to what we've been playing & watching or even our favourite games ever - we hope you'll join us or... who'll save it?