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Season One wraps up with a Bang.
We spend some time learning more about the people around us.
Quintin deals with politics while Tinker deals with Things Man Was Not Meant to Know.
Tim and I start up a new Starforged campaign (part 2 of session 0)
The group is attacked by a withered aurochs and… something else.
What we do when it all goes wrong.
This post was originally scheduled to post almost two years ago, and was lost in the queue. So, here’s the conclusion of the Zebulon Harding story… finally, and for now.
Chaos reigns at the “celebratory party” when Kiki’s failed attempt to redirect an aggressively happy drunk sparks a bar brawl.
Meanwhile, Diana is panicking about what she’s done to help her sick brother. Kiki agrees to help her out, and the investigation leads the party to the realization the Fainwick’s usual seven-day cycle is not operating in Hush, but the protective wards are flickering and the the Wither Wild is leaking in, in more ways than one.
Our heroes regroup in the small village of Feainwick, recovering from the intense conflict of the previous night. After a necessary switch to Foundry VTT, this session focuses on downtime, the lingering effects of the battle, and growing unease within the protected community.
• Recovery and Downtime
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