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On their quest to help Wendell the Wombat investigate the mysterious ticking sound, the party realizes that Krow Island still has many surprises in store for them.
The party makes their final decision about whether or not to "beat up" Don Goose, before heading off to see Skal (The Beer Brewin' Barbarian). With some time to kill, they get up to mischiefs!
The party is in a race against high tide to find and rescue S'Silbeth! If they succeed in doing so, they'll need to fill her in on a few things she's missed.
We finally learn where S'Silbeth ended up.
The party gets to test their mettle against a familiar (and resilient) foe, and they realize something ain't quite right with the town bard's new girlfriend.
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Breaking and entering is no way to make friends, as Wendell is about to learn. The mysterious Madame Schmoopie puts an interesting chain of events in motion.
With S'Silbeth off doing something for the Oakcrests, the rest of the party takes some time to pursue their own ambitions in Merchant Harbor. For Wendell the Wombat, an obsession leads to criminal behavior.
Another earthquake shakes the ground on Krow Island and the party takes stock of damages. Bunny makes moves to get customers for his wrestling gym, but his debut match might be more than he (and Wendell) can handle.
Reveling in the afterglow of a job well done, the party splits up to cover some ground and get things done! Each party member heads in their own directions, but not all of them find what they're looking for.
In this episode, our heroes get into a vicious scrap against some nasty skeletons! Plus, we do a short Q&A and share some of our favorite TTRPG moments.
If you'd like to see the cool in-game prop that the party finds, you can check it out here:
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