Coffee, Code & Shaders: Real-Time Rendering Conversations

Ray Traced Stochastic Depth Map for Ambient Occlusion


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Today we're going to chat about this presentation from EUROGRAPHICS 2024, addressing the disappearing shadows often seen with traditional screen-space ambient occlusion algorithms when occluding information is out of view or multiple depth layers exist; proposing several optimizations including using ray intervals to shorten ray tracing, among others.

Watch full presentation here:

https://www.youtube.com/watch?v=j3bW_EvCS4k

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos