Coffee, Code & Shaders: Real-Time Rendering Conversations

RayTracing The World of Assasins Creed Shadows


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On this occasion we will talk about this presentation given by Melino Conte and Luc Leblanc from Ubisoft Montreal during SIGGRAPH 2025, in which they discuss the solution they developed for global illumination within their Anvil Engine for Assassin's Creed Shadows, supporting a dynamic and large-scale open world, delving into the decisions they made, as well as the reasoning behind them, and several of the challenges they faced.Watch full presentaion:

https://www.youtube.com/watch?v=2K-rwy4aMmU


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos