Read | Write | Play

Read | Write | Play

By Student in ENG181 at Emory UniversityLeisure
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Read | Write | Play episodes

  • Minecraft And Art
    Eric and Emma explore Minecraft by Mojang. Minecraft is known as a “sandbox game” where players can roam freely through an open world and complete missions as they feel fit. Aesthetically, despite its block-shaped obsession, can Minecraft be considered an art game? What makes any game an art game? What even is art???
    Background Music: “Night Owl” by Broke for Free http://freemusicarchive.org/music/Broke_For_Free/Directionless_EP/Broke_For_Free_-_Directionless_EP_-_01_Night_Owl
    11 min
  • Wii Sports
    Jordan and Mady explore Wii Sports by Nintendo. Wii Sports is an interactive, exercise simulation game. Its purpose is to promote active lifestyle through alternative methods to conventional exercise, such as video games. We examined Wii Sports and incorporated Ian Bogost’s analysis of exercise through video games.
    Background music: Wii Sports Theme by Wii Sports https://www.youtube.com/watch?v=d5c4KOopwLs
    7 min
  • Sims And Empathy
    Lucy Ye and Kiara Ye explore The Sims by EA Maxis. Sims is a life simulation video game and a largely sandbox game. The players create fictional characters and place them into a virtual world, deciding and taking actions to direct their moods and satisfy their desires.
    Game: https://www.origin.com/en-us/store/buy/sims-4/mac-pc-download/base-game/digital-deluxe-edition
    Background Music:
    Sims 4 Music
    "That’s all right" by Elvis Presley
    13 min
  • FIFA And Music
    Nick and Jay explore FIFA by EA Sports. FIFA is an interactive soccer game simulation. Because FIFA is one of the famous games around the globe, its soundtracks attract people’s attention from a wide array of backgrounds. Though FIFA’s soundtracks make users elated and pumped to play the game, they mean more than that. Ian Bogost believes music in video games no longer carry themes and messages with them, however, FIFA is the perfect counter example. Let’s find out why.
    Background Music: Wavin Flag by K’nann (recorded by ourselves)
    Works Cited:
    Quill, Greg. “The Story behind K’naan’s “Wavin’ Flag”. Thestar.com. N.p., 27 Sept, 2012. Web. 02 Mar. 2016.
    http://www.thestar.com/entertainment/books/2012/09/27/the_story_behind_knaans_wavin_flag.html
    Goble, Corban. “FIFA 14’s” Steve Schnure on Compiling “the Only Annual Soundtrack for the World”” Pitchfork. N.p., 24 Sept. 2013. Web. 02 Mar. 2016.
    http://pitchfork.com/thepitch/76-fifa-14s-steve-schnur-on-compiling-the-only-annual-soundtrack-for-the-world/
    10 min
  • 3. Doing Video Games with ... Reverence
    Stephen Black and Max Faass explore The Binding of Isaac by Edmund McMillan. The Binding of Isaac is a 2011 Indie 2D dungeon crawler that portrays a modified version of the the biblical story of the same name. After Isaac's mother hears a message from God commanding her to sacrifice her son as proof of her faith, Isaac flees into the horror-ridden basement to survive.
    Game: http://bindingofisaac.com/
    Background Music: The Binding of Isaac Menu Music (recorded by ourselves)
    13 min
  • 2. Cibele and Empathy
    This week's episode looks at the game Cibele and Bogost's term: empathy. Cibele, like many of Nina Freeman's other games, is orientated towards the female player. Because of this, we thought it would be interesting to see how male and female players react to the game and how empathy plays a part in these reactions. Included are an interview with a male and our personal opinions of the game, as well as an analysis of empathy.
    10 min

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Podcast by Student in ENG181 at Emory University