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Join us for this talk about a paper that presents a technique to facilitate Global Illumination computation in scenes with many lights, using a lighting grid hierarchy. The paper details an efficient way to build this hierarchy, as well as its application in deferred rendering."
Read original paper:
https://www.cemyuksel.com/research/lgh/real-time_rendering_with_lgh_i3d2019.pdf
By Jacobo RíosJoin us for this talk about a paper that presents a technique to facilitate Global Illumination computation in scenes with many lights, using a lighting grid hierarchy. The paper details an efficient way to build this hierarchy, as well as its application in deferred rendering."
Read original paper:
https://www.cemyuksel.com/research/lgh/real-time_rendering_with_lgh_i3d2019.pdf