Coffee, Code & Shaders: Real-Time Rendering Conversations

Real-Time Rendering with Light Grid Hierarchy


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Join us for this talk about a paper that presents a technique to facilitate Global Illumination computation in scenes with many lights, using a lighting grid hierarchy. The paper details an efficient way to build this hierarchy, as well as its application in deferred rendering."

Read original paper:

https://www.cemyuksel.com/research/lgh/real-time_rendering_with_lgh_i3d2019.pdf

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos