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Today we're talking about a 2006 paper that leverages Spherical Harmonics to simplify object visibility and create real-time soft shadows in dynamic settings. By modeling objects as clusters of spheres, it easily handles deformable characters and maintains fluid GPU performance, utilizing spherical harmonic exponentiation for the visibility reconstruction.
Read full paper here:
https://www.cs.columbia.edu/~bosun/images/research/sig06/download/shexp.pdf
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_
By Jacobo RíosToday we're talking about a 2006 paper that leverages Spherical Harmonics to simplify object visibility and create real-time soft shadows in dynamic settings. By modeling objects as clusters of spheres, it easily handles deformable characters and maintains fluid GPU performance, utilizing spherical harmonic exponentiation for the visibility reconstruction.
Read full paper here:
https://www.cs.columbia.edu/~bosun/images/research/sig06/download/shexp.pdf
Original Copyright Free Music written, performed, and produced by TrackTribe
https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_