Coffee, Code & Shaders: Real-Time Rendering Conversations

Real-Time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponantiation


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Today we're talking about a 2006 paper that leverages Spherical Harmonics to simplify object visibility and create real-time soft shadows in dynamic settings. By modeling objects as clusters of spheres, it easily handles deformable characters and maintains fluid GPU performance, utilizing spherical harmonic exponentiation for the visibility reconstruction.


Read full paper here:

https://www.cs.columbia.edu/~bosun/images/research/sig06/download/shexp.pdf


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos