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Xbox has announced a multi-year partnership with AMD to power their next-gen consoles. We speculate and discuss whether Microsoft will make their own Xbox handheld and if it will run Xbox games come next-gen's debut.
CDPR is focusing on developing The Witcher 4 on console hardware in order to help with scaling. After their last disastrous release of Cyberpunk 2077 this may come as a comfort to console gamers running the PS5 and above. An impressive demo was shown off of The Witcher 4 running on the PS5 at 60fps. We speculate on whether the game will release before the PS6 comes out and whether the console-first approach is a wise idea.
This week's Gaming Fun Fact focused on Mercenaries: Playground of Destruction and how it started out life not as Mercenaries, but instead as a sequel to 1992's Desert Strike. This also marks one year of our Gaming Fun Facts segment on the show!
Later in the episode in the Query Corner Question we ask which game mechanics you'd like applied to a different game/genre. For example, would you like Monolith's nemesis system applied to an entirely different genre or game franchise?
5
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Xbox has announced a multi-year partnership with AMD to power their next-gen consoles. We speculate and discuss whether Microsoft will make their own Xbox handheld and if it will run Xbox games come next-gen's debut.
CDPR is focusing on developing The Witcher 4 on console hardware in order to help with scaling. After their last disastrous release of Cyberpunk 2077 this may come as a comfort to console gamers running the PS5 and above. An impressive demo was shown off of The Witcher 4 running on the PS5 at 60fps. We speculate on whether the game will release before the PS6 comes out and whether the console-first approach is a wise idea.
This week's Gaming Fun Fact focused on Mercenaries: Playground of Destruction and how it started out life not as Mercenaries, but instead as a sequel to 1992's Desert Strike. This also marks one year of our Gaming Fun Facts segment on the show!
Later in the episode in the Query Corner Question we ask which game mechanics you'd like applied to a different game/genre. For example, would you like Monolith's nemesis system applied to an entirely different genre or game franchise?
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