https://3speak.tv/watch?v=realdcghoul101/hkhichmz
This is the third episode in a row about MTS-400 upgrades. This is the twenty-first (and final) episode of [**An Evening With Mr. Manchester**](https://www.nexusmods.com/fallout3/mods/5630).
**Note:** I recommend you get the MTS-400 early in your playthrough. Take advantage of the moment you retrieve the [**Xuanlong Assault Rifle**](https://fallout.fandom.com/wiki/Xuanlong_assault_rifle) in [**Jury Street Metro Station**](https://fallout.fandom.com/wiki/Jury_Street_Metro_station) ([**Jigg's Loot**](https://fallout.fandom.com/wiki/Jiggs%27_Loot)), head south to the Manchester Estate, and complete the quests.
The mods I used in this series are listed [**here**](https://dcghoul-101-random-posts.blogspot.com/2023/02/my-fallout-3-mod-list.html). Also, the complete playlist is now available on [**Youtube**](https://youtube.com/playlist?list=PLywUlYBrpVO4kJdsZoG_NnvH8eKllT2yJ) and [**Odysee**](https://odysee.com/@DCGhoul101:3/Fallout-3-Walkthrough-%28Modded%29---No-Commentary:a)
Follow the timestamps below:
- 00:40 - I'm in The Mall. A Behemoth and other Mutants were in the trenches. I deploy the MTS.
- 02:33 - Looting the Behemoth.
- 02:48 - Secondary upgrades: **Dynamic Construction Engine.**
- 03:27 - I approach the Capitol Building. Talon Mercs and Super Mutants in the area. MTS-400 was deployed.
- 05:36 - Looting the dead.
- 07:02 - More Super Mutants.
- 08:33 - Looting the dead.
- 09:05 - Enclave camp outside the Capitol.
- 10:28 - The Capitol Building West Entrance. Talon Mercs and Super Mutants are inside.
- 12:02 - The path to the rotunda. Talon mercs and robots were there.
- 14:35 - Combat Potential upgrade.
- 15:15 - I'm back outside. I killed more enemies off-camera (the video was too long).
- 15:20 - Repair Efficiency upgrade.
- 15:41 - Time skip. I farmed a lot of CDUs (3073). Hull Durability upgrade. **Heavy Plasma Cannon unlocked.**
- 16:45 - Armor Upgrade.
- 17:06 - Repair Efficiency. **Explosive .308 caliber added.**
- 18:01 - Combat Potential.
- 18:22 - Turning Speed. **Atomic BB Launcher added.**
- 19:24 - I went to farm 25503 CDUs (total accumulated was 36953).
- 19:41 - Hull Durability.
- 20:00 - Armor Upgrade. **Heavy Green Laser added.**
- 20:34 - Repair Efficiency.
- 20:51 - Combat Potential. **Semiconductor Laser added.**
- 21:31 - Turret Turning Speed
- 21:51 - Secondary Upgrade: **Enhanced Hull Plating installed.**
- 22:25 - Secondary Upgrade: **Feedback Reactor installed.** Increased capacity to hit enemy weak spots; the rapid influx of energy to the repair systems.
- 23:13 - Secondary Upgrade: **CDU Module Optimizer installed.** A flash of blue liquid around the turret indicates an **optimized CDU module** was generated into the enemy body. It can be **fed into the MTS to increase its capabilities beyond normal.**
- 23:57 - Secondary Upgrade: **Remote Hostile Repprogramming installed.** Robots with less than 70% durability can be shut down and (if successful) will be hostile to everyone around it. Also, the MTS-400 can siphon the robot's energy to its repair system.
- 24:36 - Secondary Upgrade: **Telelocation Module installed.** You can recall the MTS through a transmitter.
- 25:42 - No secondary upgrades. MTS is at tier 8.
- 25:48 - Hull Durability Upgrade. **Tri-Beam Laser added.**
- 26:17 - Armor Upgrade.
- 26:44 - Repair Efficiency. **Gauss Cannon added.**
- 27:22 - Turret Turning Speed.
- 27:46 - MTS-400 is now tier 9.
- 27:57 - Hull Durability. **Compressed Plasma added.**
- 28:37 - Armor Upgrade.
- 29:09 - Repair Efficiency. **Heavy Water added.**
- 31:09 - Hull Durability.
- 31:41 - Armor Upgrade. **Pyro Launcher added.**
- 32:17 - Repair Efficiency.
- 32:40 - Combat Potential. **Heavy Blue Laser added.**
- 33:20 - Hull Durability.
- 33:51 - Armor Upgrade. **Energized Plasma Cannon added.**
- 34:48 - Repair Efficiency.
- 35:06 - Combat Potential. **Energy Canister added.**
- 35:48 - Hull Durability.
- 36:15 - Armor Upgrade. **Microrobotic Fabricator added.** Tiny robots will be deployed against enemies.
- 37:18 - Repair Efficiency.
- 37:39 - Combat Potential. **Metal Disc Launcher unlocked.** The turret will shoot bottlecaps.
- 38:47 - More CDUs are needed. I went to L'enfant Plaza.
- 39:40 - MTS deployed. I placed it too far from the combat.
- 40:20 - MTS-400 Personality Matrix data log added.
- 41:11 - The Personality Matrix Interface of the turret. I think the "Food. Let there be food!" entry was added.
- 43:04 - Later on that day (20681 CDUs collected).
- 43:31 - Hull Durability.
- 43:47 - Armor Upgrade. **Compressed Plasma unlocked.**
- 44:17 - Repair Efficiency.
- 44:38 - Hull Durability. **Cryo Dart added.**
- 45:08 - Armor Upgrade.
- 45:25 - Repair Efficiency. **Gas Sphere Launcher added.**
- 45:57 - Hull Durability.
- 46:05 - Armor Upgrade. **Exciplex Laser added.**
- 46:58 - Repair Efficiency.
- 47:27 - Hull Durability. **Hydrogen Flouride Laser added.**
- 48:24 - Armor Upgrade.
- 48:48 - Repair Efficiency. **Compressed Ionic Mass.**
- 49:39 - Hull Durability.
- 50:11 - Armor Upgrade. **Napalm-B Delivery Core added.**
- 51:12 - I collected CDUs modules to install. Requires the CDU Module Optimizer (secondary upgrade). Hull, Armor, Repair, and more are upgraded.
- 55:05 - Installing Tiger Malayan modules. The weapons must be in the inventory.
- 56:50 - Back to Megaton to install modules in the Siberian.
- 01:00:17 - I'm near Vault-Tec HQ (13026 CDUs collected). Hull Durability upgrade.
- 01:00:38 - Armor upgrade. **EMP Fusion Sphere added.**
- 01:00:08 - Repair Efficiency.
- 01:01:24 - Hull Durability. **Tri-Barrel Mini-Rocket Launcher added.**
- 01:02:04 - Schematics calibrated: **100%.**
- 01:02:17 - Armor upgrade x2; Repair Efficiency x2.
- 01:03:33 - CDU module install (Hull, Repair, and more).
- 01:04:55 - Siberian and Malayan upgrades.
Schematics at 100%. You can still upgrade the Siberian, Malayan, and MTS-400. I'll move to other things.