Really Good Bad Ideas

Really Good Bad Ideas

By Carpe DiemBusinessMarketing
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Really Good Bad Ideas episodes

  • EP 6 - With Jan Bojko Head of Market Research at Activision Blizzard Media

    Welcome to The Really Good Bad Ideas Podcast by Carpe Diem Creative Agency.

    This is episode 6 and in this episode we have a special guest, the Head of Market Research at Activision Blizzard Media, Jan Bojko. Join Nathan Reuss, Angelo Carlo and John Mediana as we share some really good stories with Jan.

    Visit what our guest is working on today: Galleryofthegamer.com

    www.CarpeDiemCreative.Agency

    51 min
  • Ep 03 - Marketing, Community Building and Vegan Food with Kelly Bennett

    Welcome to The Really Good Bad Ideas Podcast by Carpe Diem Creative Agency.

    This is episode 3 and in this episode we have a special guest! Our good friend, Las Vegas local creative entrepreneur, Kelly Bennett. Join Nathan Reuss and John Mediana as we share some really good stories with Kelly Bennett.

    Follow our friend Kelly Bennett

    https://www.instagram.com/withkellybennett

    https://www.instagram.com/TalkingWithKellyBennett

    https://www.withkellybennett.com/

    www.CarpeDiemCreative.Agency

    49 min
  • Ep 02 - The one idea from a bar night with Allan Holmes

    Welcome to The Really Good Bad Ideas Podcast by Carpe Diem Creative Agency.

    This is episode 2 and in this episode we have a special guest! Our good friend for Liist, Allan Holmes. Join Nathan Reuss, Spencer Mandell, and John Mediana as we share some really good bad ideas with Allan. 

    www.CarpeDiemCreative.Agency

    36 min
  • EP 01 - Welcome to Really Good Bad Ideas

    Welcome to The Really Good Bad Ideas Podcast by Carpe Diem Creative Agency.

    In our debut episode, Executive Creative Director, Spencer Mandell takes us down the path of brown paper bags, and candy cows.

    www.CarpeDiemCreative.Agency

    18 min

About Really Good Bad Ideas

From the publisher's feed

An episodic journey into the stories of really good creative ideas that never saw the light of day. Maybe they should have? Maybe it's better they didn't? What happened?