I don't play Minecraft, but a lot of people do. How many? About 40,000,000 per month. If you had that many people using your product every month, how much would that be worth? Microsoft thinks about $2,500,000,000, which is what they paid for Minecraft in 2014. On this episode of RED Podcast, I talk about what you can learn from the top-selling PC video game of all time... In This Episode: Teenage billionaires Graphics a kid could create (and the business lesson behind them) Great writers who suck at speaking live (and the reasons we don't care) The problem with slick television preachers and motivational speakers (surprisingly, many entrepreneurs get caught up in this) Why people like disco music How "entertainment" has changed in the last 20 years -- if you don't add this aspect to your business, your business will die The "afterthought" that made Minecraft billions of dollars Where real connection happens... Two reasons broadcast radio sucks How to avoid getting pushed out by new technology Links To Things I Talk About: Outliers: The Story of Success (Get the audio book free with Audible trial.) The Tipping Point: How Little Things Can Make a Big Difference (Get the audio book free with Audible trial.) What the Dog Saw (Get the audio book free with Audible trial.) Manic Panic Dig Dug Episode Sponsor: This episode of RED Podcast is brought to you by FreshBooks. Tell them RED Podcast sent you and get a free month (no credit card required). Help Your Entrepreneur Friends Make Their Ideas Pay Off... If you like RED Podcast, I'd appreciate you telling a friend (maybe even two). And if you really like RED, a review on iTunes would be great too.
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