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Another day, another friend needs our help. Merril reveals to us why she left her clan, a dark mirror that her people associate with evil due to the perceived role it played in the death of one of their people. Merril, convinced that the mirror holds the key to restoring a piece of elven history, is determined to repair it using blood magic. The mirror is incomplete and she needs a relic from her people to finish it–a relic that she must ask the keeper for. Afraid of her mother figure, Merril asks us to accompany her on this quest. Along the way, Merril receives the cold shoulder from everyone in her clan due to her work with demons and blood magic. This fear leads to the death of an innocent hunter and we must decide whether or not to support Merril's mission. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Anders needs help finding evidence of a plot to make all mages in Kirkwall tranquil. The squad creeps through the underground passage that leads into the Gallows, fighting spiders and Lyrium smugglers along the way. At the end of the passage, our target Sir Alrik is terrorizing a mage girl who only wanted to see her mom. Justice (or perhaps he is now Vengeance) takes control of Anders, feeding off their shared anger. Sir Alrik and his soldiers are killed but that leaves a very frightened young woman who has never seen anything like Vengeance before. She, justifiably, calls him a demon and cowers. Vengeance doesn't like this. Once all is said and done, Anders has fled the passage and we must go back to his clinic to check on him and perhaps show him how far the tranquil solution has gotten. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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We find Sebastian in the Chantry talking to Grand Cleric Elthina. Despite killing Flit Company mercenaries, there is more to be done for the prince of Starkhaven. He has discovered that his family's allies, the Harimanns are responsible for the murder of his family. He doesn't want to provoke a war, but it isn't the best idea for the sole heir to walk into enemy territory alone. Thankfully Hawke is the kind of person who gets voluntold into things and will help Sebastian whether they like it or not. Upon entering the estate, Sebastian comments that something isn't right–which is proven as we encounter each member of the household. Drunk, mad, and sex crazed, no one of the house even registers our presence until we attempt to press further into the expansion underground. After some demon confrontations, we continue into the underground ruins where shades, rage demons, skeletons, and revenants all try to slow us down. At the end, we find Lady Harimann kneeling before a desire demon demanding more power. Can the desire demon persuade us to her side? Is Sebastian truly as altruistic as he believes? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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The Arishok informs Hawke that there was a theft. Someone stole what they thought was the formula for explosive gaatlock powder but it was switched out with the formula for a poisonous gas. After a long trek through a smuggler's cave, Hawke confronts the obvious thief, Javaris, only to discover he's the fall guy and the real thief is an elf woman. Back to Lowtown Hawke goes to find a side alley covered in a green gas. After some fighting and closing off the gas barrels, Hawke comes face to face with the real thief and learns more about her motivations. Once all is done, Hawke returns to the Arishok to deliver the news–and to be given further insight into the Qunari occupation. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
TRANS DAY OF STAYING IN AND HAVING A NICE BOOK!
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Once we finish with the viscount it's time to see how Kirkwall, and our friends, have changed since our rise in society. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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IT'S TIME. After we give Bartrand our gold and maps, then it's time to select our party and get going. But not before Leandra begs us to leave our little sibling home. She never wants us to do anything fun. No matter who Hawke takes along, it is a long march through the deep roads until we hit a cave in. Hawke must take initiative and clear out the dangerous side passageways of darkspawn before the party can progress. Along the way, we find a familiar face with some familiar and yet still mind boggling enchantments/not enchantments. Once we find the creepy primeval thaig, everything goes to shit. Batrand betrays us over an idol made of lyrium, we discover some ancient hungry rock wraiths, and a demon offers us a deal so we can leave. Will everyone survive the expedition? What becomes of the Hawke family? Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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In this episode we're going to go over some of the side quests we left until the last minute–or did we? Some were fetch quests but some of them gave interesting insight into Hawke's world. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Hawke receives a mysterious letter requesting a meeting on the wounded coast to save some innocent lives. When Hawke and company arrive, it is Ser Thrask, our templar acquaintance whose own mage daughter chose to die rather than live in the circle. Thrask informs Hawke that there are apostate mages hiding in the caverns behind him. They escaped while being transported from Starkhaven to Kirkwall. Thrask begs Hawke to convince the mages to surrender because if they don't, another templar who has less room in his heart for mercy will flat out kill them all without giving it a second thought. Through the cavern Hawke goes to fight many skellingtons and come face to face with Decimus, the leader of this band of apostates. Decimus refuses to talk to us, takes us to be Templar allies immediately, and initiates a fight. Once he's dead, Hawke must decide what to do with the remaining mages. Submit them to the circle or help them flee. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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A stressed out mom in the alienage is seen speaking to a templar about her missing son. She tells us that he is showing signs of magic that can't be controlled and she's afraid he might hurt himself. With some tips to follow, Hawke and crew go off to locate the boy and help him decide his next steps. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
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Kirkwall runs on rumors, and our buddy Varric is the sieve through which they filter down into actionable information. According to Varric, a chantry sister is roaming low town at night looking for help with a special task. The sister in question, Sister Petrice, can be found making a poor decision to follow some unsavory characters into an alleyway. After Hawke's intervention, Petrice offers us a job that is suited for someone who can move about the dark places of Kirkwall freely. Once we visit her safe house, we learn that she is in possession of a qunari mage, a saarebas, who was separated from his handler and Petrice wishes for us to bring him to freedom–whether he wants it or not. After a skirmish in Lowtown where Saarebas shows his teeth, Hawke emerges above ground to find a nasty surprise waiting for them. Special thanks to Redd Spinks for our amazing logo as well as to Miracle of Sound for the song Age Of The Dragon, which we use as our theme music.
Check out this week's Fandom Corner: Play Along Podcast
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