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The group has their wards, and is brewing up something to help them get through the job.
The town meeting is interrupted with bad news. Is our killer at it again? Tune in and find out.
The group takes a job that feels like a rush. In order to provide the protection, though, first they have to find their ward.
Relative Dimension presents The Forsaken Frontier. A Deadlands 20th Anniversary Edition Actual Play Podcast
If you would like to affect the show, you can help the players with perks during our Twitch stream, and Patreon tiers have options for custom NPCs and locations/job potential. Visit us at patreon.com/relativedimension for more information.
Welcome to the Weird West! This is our first session of Deadlands: The Forsaken Frontier. I decided to include the entire session for this episode, so it will go longer than the rest of the episodes. Also, there's some audio issues towards the end of the session. We are trying to track down the causes of those problems, so that we can correct them in the future.
The runners sneak into the building they're supposed to retrieve some belongings from, but it's apparent from the start something isn't right. But what exactly is going on?
Announcement! Our Deadlands Launch Session will be October 21, 5pm Pacific, and we're doing a giveaway. Go to www.relativedimension.com/giveaway for details on what we're giving away, and how to win.
ANNOUNCEMENT! We're switching to Deadlands soon for our AP, and we're doing a giveaway.
Runners (Or is that Rummers?) new and old get a new run, from a new Johnson. It's a little out of the ordinary, but these runners can handle just about anything... right?
From the publisher's feed