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The team participate in the trial of the town's traitor & the training of the new militia
Surrounded, the team do their best to get out of this dangerous situation!
The team is back in a peaceful Phandalin and plan the next stretch of their journey. Nothing can go wrong at this point.
The team is negotiating with the necromancer. After session talk is available :)
We're making plans on what to do next and find ourselves a couple side quests.
The crew is looting what's left of the Redbrand hideout, find an interesting new companion and make a few coins with the loot.
From the publisher's feed