Coffee, Code & Shaders: Real-Time Rendering Conversations

Rendering Architecture and Optimizations in Rainbow Six Siege


Listen Later

On this occasion, we will discuss the presentation given by Jalal El Mansouri, Technical Architect at Ubisoft Montreal, during the Game Developers Conference 2016. In it, he talks about how they implemented the material management system for Rainbow Six Siege by grouping draw calls into efficient batches and using unified buffers to optimize the processing of procedural destruction.Watch full presentation:

https://www.youtube.com/watch?v=RAy8UoO2blc


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

...more
View all episodesView all episodes
Download on the App Store

Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos