Coffee, Code & Shaders: Real-Time Rendering Conversations

Rendering Assassins Creed Shadows


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Today we’re diving into a GDC 2025 talk by Nicolas López from Ubisoft, where he shares how the Anvil Engine has grown to power Assassin’s Creed Shadows, with support for dynamic open worlds, destructible environments, and changing weather and seasons.


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https://youtu.be/yj5pYktC3X8?si=AyRT0VP4fB8xSeAM

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos