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Loren L. Coleman is a writer and the Owner/CEO of Catalyst Game Labs. In this conversation we talk about his early contributions to the BattleTech IP as a writer, focusing on his first two novels Double Blind and Binding Force. Later we turn our attention to his company, his experience as the steward of the BattleTech license, and what lies ahead for the franchise.
Tex of the Black Pants Legion joins me as co-host as we welcome Sven van der Plank to the podcast. Sven is a content creator for BattleTech and has created an expansive library of documentary style lore videos exploring the vast history of the Inner Sphere.
Brent Evans is the Art Director for Catalyst Game Labs and BattleTech
Nickolas Smith is the owner of Virtual World Entertainment. Preserving technology is at the core of the BattleTech universe and the BattleTech pods were the driving force behind almost all of the IP's early development decisions. Nickolas was a longtime fan and customer that jumped at the opportunity to save some of that technology from obscurity. In the process, he became a steward of BatteTech's most immersive opportunity.
Robert Skir was one of two writers that scripted BattleTech The Animated Series, which aired in 1994. His other writing credits include X-Men: The Animated Series, Batman: The Animated Series, Gargoyles, Godzilla: The Series, and dozens more.
Sam Lewis worked on BattleTech as a game developer at FASA from 1987 to 1995. His role there largely encompassed what is now considered the line developer, shaping the BattleTech universe and it's evolution in both storyline and as a commercial product. Sam eventually moved into the Vice-President, and later President's role at FASA, and is credited on a myriad of projects that shaped the community's experience with the IP.
Kurt Weldon was a Producer for BattleTech The Animated Series, which aired in 1994.
Christopher Wailes is an Army veteran, miniature painter, and 3D designer and has been playing BattleTech for well over two decades. He can be found streaming on Twitch via his channel, Thunderhead Studio. There you can find him painting and chatting up his audience several evenings each week. Trinity City is his signature line of 3D printed cityscapes and can be found through Steel Warrior Studios (which also sells through this channel's sponsor, Fortress Miniatures and Games) In this episode we talk BattleTech, 3D Printing, Fang of the Sun Dougram and more.
Timothy Seals is an electronic composer from Perth, Australia. In 2015 he released his first cover album for Jeehun Hwang's award winning MechWarrior 2 Video Game Soundtrack, A New Dawn. Earlier this year, he released an updated and expanded cover including tracks from both MechWarrior 2 and MechWarrior 2 Mercenaries, A New Dawn (Bred for War Edition). Frequent guest Daniel Bruins, creator of MechWarrior Bulldogs and an aspiring composer himself joins me as co-host to talk with Timothy about these projects and more in this episode of the Renegade HPG podcast.
https://timothy-seals.bandcamp.com/
Nic Jansma started Sarna.net at the age of 12 as a hub of BattleTech related links. 12 years later he launched the Wiki that stands today as the definitive resource for BattleTech fans searching for details about the Inner Sphere and beyond. In this conversation we take a look behind the scenes of Sarna.net and how the community can best access and support this wonderful resource.
The podcast currently has 30 episodes available.
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