We conclude an examination of the history and game theory behind the internet-based multiplayer computer game Diablo II, released by Blizzard Entertainment in 2000 with its expansion Diablo II: Lord of Destruction in 2001, using it as a lens to explore themes ranging from the most invincible armies in history and the most treacherous betrayals of all time, to systems transition theory through cardinal, fixed, and mutable stages, to tales of betrayal in Hebrew, Greek, and European mythologies, including the betrayal of Judas, the Cultural Marxist tactic of controlled opposition, psychological warfare through demoralization via disillusionment, the character Emmanuel Goldstein in George Orwell’s 1984, and the many astroturfed celebrities du jour in modern identity-politics culture wars, ultimately examining why Roman Senator Marcus Cicero’s warning—“A nation can survive its fools, and even the ambitious, but it cannot survive treason from within”—remains just as applicable in today’s so-called Great Awakening as it was when delivered to the mighty Roman Empire in 58 B.C.