Coffee, Code & Shaders: Real-Time Rendering Conversations

Resource Management Architecture in 4A Engine


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Today we're going to discuss about this presentation by alexander Gesi, Graphics Programmer of 4A Engine, during REAC 2024; where he explains the improvements made to the rendering engine for Metro Exudus. The discussion focuses on modern approaches like bindless resource models and efficient texture and geometry streaming to support demanding features such as rat-tracing, as well as the custom GPU debugging and inspection tools used.


Watch full presentation here:

https://www.youtube.com/watch?v=9DDo2IEwiYI


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos