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The dead are buried, Money is exchanged, Some new wounds are healed, and some old wounds are reopened. The heroes, and their allies return to the fortress in the mountains.
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The fight in the Merchant's camp has started, The GM makes a mapping error. New enemies mundane and fantastic make themselves very known to the heroes. The battle is joined!
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Kor strides fearlessly into a hostile mob. Velichko tries the same thing, and falls down. Miro rescues more Inn employees. Strangers arrive, people take sides, and blood begins to spill in the once peaceful lakeside town of Andrala.
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The Earth tremors have subsided, but the aftermath begins. Vel and Miro go on rescue missions. Our well spoken barbarian engages in diplomacy and fact finding. The clouds of human conflict darken. No fictitious dogs were harmed in the making of this episode (after editing)
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Fat Naglis holds a mandatory town meeting. The Truths that had been told quietly before are now shouted out in public, and a distant mage fulfills his quest, to the detriment of all.
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Our lovable miscreants spend the day exploring Andrala, preparing for the spring festivities, and making new acquaintances. Beer is purchased, plans are made, all is well with the world, for now.
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The three visit the closest they have to a hometown: Andrala by the lake. But not everyone in town is friendly. A compatriot has been arrested for thievery and the hands of the heroes are as tied as the one they seek to rescue. Kor hears some unsettling news from an unscrupulous merchant, but the three keep their own news to themselves... mostly.
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The raven brothers meet a powerful and knowledgeable sorceress in the wild. Many questions are answered, and new ones asked. The voyage to Andrala is concluded as the early spring rain ends.
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The three raven brothers begin their journey to Andrala through the empty Raganos Hills which are less empty than they thought... Kor finds out that not all barbarians are friends.
Content warning: Even more juvenile than usual this episode... sigh.
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Episode 10! (wooo!) and this episode is a momentous one as the heroes encounter a new to them, but very old sort of enemy. Miro tries a new combat tactic, and the heroes find themselves underground in a fight for their lives beneath a strange root system.
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From the publisher's feed
"Serious roleplaying games played by deeply unserious people."
We are a tabletop roleplaying actual play podcast featuring games that remind us of our gaming roots! We play…
Currently: Going way back to many of our players' 1e roots by playing the new third edition of OSRIC (pdf available free on DrivethruRPG, fantastic hard copies available through Mythmere Games) with a home cooked mini (?) campaign in the World known as Greyhawk in the classic era. follow along as the PCs navigate the dangerous environments and tricky politics of the Duchy of Tenh/Theocracy of the Pale border region!
In season one we played Low Fantasy Gaming by Pickpocket Press, Its sequel game Tales of Argosa is released, available, and comes highly recommended by all of us, stop by Pickpocket Games on the web for more info!
Season two saw a transition to a modified Version of Old School Essentials (Advanced) by Gavin Norman, one of many retro offshoots of the world's most popular role playing game. We borrow rules and content from many sources, but with Old School Essentials we used (in no particular order), Old School Feats by Eric Diaz, Into The Wyrd and Wild by Charles Furgeson-Avery, Into the Wild by Todd Leback, The Axian Library by Guiseppe Rotondo, and the Monster Overhaul by Skerples, amongst other sources.
With the close of Season 2 and the addition of two new Retro Role Casters we have moved to a more episodic format for Season 3. We are referring to seasons 1 and 2 as our Zero Level Funnel of Podcasting.
Season three and into the first part of Season four the four OG hosts took turns GM-ing one shots, Three Shadowdark adventures because we love Kelsey's fantastic Old meets New game, Mothership to satisfy our love of the Alien Movies and a Halloween special using the Call of Cthulhu rules.
Logo Art: Olivia G, Background Art: Bob Greyvenstein. Some artwork © Grim Press, used with permission. All rights reserved.

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