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Kingdom Under Fire: The Crusaders is a difficult game to explain. It was first released for the original Xbox in 2004 by the Korean Studio Phantagram, and tries to fuse real-time strategy with action RPG brawling.
All controlled with a gamepad.
You take control of two fantastical factions engaged in a religious war, trying to outmatch your opponents with both skilful tactical maneuvers and Dynasty Warriors-esque button mashing across four campaigns.
But just how well do all these separate elements come together? Does this unique take on the real-time strategy genre have something meaningful to offer? Or is it simply a regression of a classic formula?
On this episode, we discuss:
We answer these questions and many more on the 44th episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Kingdom Under Fire: The Crusaders OST: Chuck Mitchell
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Is Kingdom Under Fire worse than the original? Are there any tactical tricks that we missed that would make this game’s challenges easier to overcome? Is there more to the story than we give it credit for? Let us know what you think on our text based community discord server!
First released in the year 2000 for windows, The Operative: No One Lives Forever (NOLF) was widely praised as the best FPS released since Half Life. The game openly celebrates the Spy genre, feeling like a bizarre amalgamation of James Bond, Get Smart and Austin Powers. Monolith Productions was struggling with giving the game a unique identity until they struck on the idea of making the lead character a woman. Enter Cate Archer, dryly sarcastic, witty and deadly, but surrounded by the blatant sexism of the 60s, with everyone questioning her abilities and blaming her emotions whenever things go wrong.
Cate Archer tackles the obstacles in front of her with aplomb, sneaking around enemy bases and shooting anyone who happens to stop her. But can the gameplay of this mostly forgotten relic hold up all these years later? Is the story really that fascinating or just a glorified homage?
On this episode we discuss:
We answer these questions and many more on the 43rd episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
NOLF OST: Guy Whitmore
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To play NOLF on a modern PC, completely free:
First, download NOLF GOTY edition at this link. Remember to activate the included widescreen fix.
Then, download and install the NOLF Moderniser patch at this link! Enjoy your varied menu options and 60 FPS!
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Are there any hilarious conversations between guards that we missed? Is this a better stealth game than we give it credit for? Doe NOLF 2 do the original proud? Let us know what you think on our text based community discord server!
First released in 2006 by the now famous Arkane Studios, Dark Messiah of Might and Magic was considered a niche hit on release. Making use of the revolutionary physics of the source engine, it turned combat into an environmental puzzle of kicking, throwing objects and creating small patches of fiery death.
But is a first-person physics-based brawler still a fun thing to play today? A trip through Half Life 2 showing off the same see-saw puzzle 8 times comes across as quaint - has Dark Messiah suffered the same fate? Or is its blend of magic, stealth and general physical hijinks still a novel and exciting experience all these years later?
On this episode, we discuss:
We answer these questions and many more on the 42nd episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Dark Messiah OST: : Sascha Dikiciyan; Cris Velasco
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Is Dark Messiah of Might and Magic a more deep game than we give it credit for? Are there any mods that fix the glaring issues with the stealth systems in the game? Is it a wyrm, or is it a worm? Let us know what you think on our text based community discord server!
In Splinter Cell you play as Sam Fisher, an ex Navy Seal brought out of retirement by the NSA to combat the growing threat of cyber terrorism. Unlike your typical gung-ho hero, Sam operates stealthily, silently and entirely by himself on the field - He is the splinter supported by an extensive cell of a support team.
To be successful in this game you must gather intelligence, operating entirely in the shadows, because if a gunfight breaks out you’re in huge trouble. Splinter Cell took its cues from titles like Deus Ex, Metal Gear Solid and Thief but still managed to create its own flavour of stealth. But in the wake of modern stealth games like Dishonored, can this title from 2002 still be considered a strong contender? Or does it come across as quaint and outdated?
On this episode, we discuss:
We answer these questions and many more on the 41st episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Splinter Cell OST: Amon Tobin
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To fix spotlights/enemy torches not showing up:
1. Right click on splinter cell
2. Click properties
3. Click "set launch options..."
4. Enter "-shadowmode=projector" in the text field
5. Click OK
6. Click Close
7. Start the game
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Does Splinter Cell get even better, or is the first entry in the series the best? Is the story quietly brilliant and there’s something that we missed? Do you prefer M+K or a game pad for your stealth games? Come let us know what you think on our text based community discord server!
Earthworm Jim hit the Sega Genesis with an almighty impact when it smashed into release in 1994. Inspired by the success of Sonic The Hedgehog, Shiny Entertainment wanted to bring their own anthropomorphic mascot into the forefront - a humble earthworm. Struck by a falling alien super suit, Jim somehow grows and occupies it rather than being crushed to dust. Now he has to go on an adventure to beat the bad guys, kill the evil queen with the big but, and rescue Princess Whats-Her-Name.
The game dazzles with naturalistic illustrations that you platform off. It revels in its offbeat tone, with each level wackier than the last. Novelty is worn with pride on both of its sleeves, and it refuses to dwell on any concept for longer than needed. But does all of this add up to a fun and engaging experience for its 3 hour run time? Or does it just feel like a disconnected mess?
On this episode, we discuss:
We answer these questions and many more on the 40th episode of the Retro Spectives Podcast!
Is Earthworm Jim the greatest platformer ever? Is it overrated garbage? Is a coherent identity irrelevant in the face of groovy style? Let us know what you think on our text based community discord server!
Stealth games have a long and varied history. Amongst others exist the purist Thief, the story driven Metal Gear, and the slick secret agent stylings of Splinter Cell. But in the year 2000, Hitman: Codename 47 challenged stealth conventions by letting players freely walk around in hostile territory...provided they had the right disguise. With a heavy emphasis on puzzle-solving, the game wanted players to think laterally and come up with a plan to achieve the perfect assassination.
But how successful was it at achieving this goal? In modern times, titles such as Dishonored, Metal Gear Solid V and even Hitman’s reboot provide varied platforms for dynamic stealth gameplay. Does Codename 47’s take on an action/stealth/puzzle hybrid hold up today, or does it just feel like a confused and clunky mess?
On this week’s episode, we ask ourselves:
We answer these questions and many more on the 39th episode of the Retro Spectives Podcast!
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Playing Hitman in its vanilla state is not recommended!
If you wish to give the game a go then take a look at these easy fixes to vastly improve the experience!
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Are there solutions to some assassinations we were too dumb to solve? Which Hitman game should we play next? Are the Jungle levels really as bad as we think? Let us know over on our text-based community discord server
Lunar: The Silver Star is a tale of love and adventure which has been remade more than most games in history. First released in 1992 for the SEGA CD, it has existed in one form or another on different consoles, handhelds and even phones. Most agree that the definitive version is the original PlayStation’s Lunar: Silver Star Story Complete, the version we played for the podcast this fortnight.
Alex dreams of becoming the next Dragon Master, one of the storied heroes of legend, but he has a long way to go before attaining those dreams. For now, Alex is simply content with exploring a forgotten dragon’s cave in search of treasure.
But what begins as a simple adventure with his friends quickly spirals into a series of events far more dangerous than Alex could ever have imagined.
Join Pat and James as they put Lunar to the test, finding out if it truly stood the test of time.
Is a whimsical adventure filled with simple romance and turn-based combat a recipe for the ages? Or have we moved beyond this style of storytelling, leaving Lunar in the dust?
On this episode, we discuss:
We answer these questions and many more on the 38th episode of the Retro Spectives Podcast!
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We guested over on Will and Drew’s Gaming Retrospective! Each week Will and Drew talk video games and the game industry, or they interview idiots like us! Listen in to part 1 and part 2 of our interview where we talk Dark Souls, Fighting Games and the games that defined us and our gaming philosophies!
Will and Drew’s website can be found here!
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Enjoy the show? Did you find Pat’s take a little..controversial? Or even stupid? Take the argument to us directly on our community discord server! We’ll be sure to respond in kind!
Pat and James go back in time further than they’ve ever been before and play the original Castlevania! First released in 1986, it was the beginning of a legacy that has seen metroidvanias, 3d brawlers and most recently a hit anime series. You play as Simon Belmont, equipped with his iconic whip, as he battles through horror movie monsters to reach the top of Count Dracula’s castle and slay him like the vampire scum he is. It was a hit on release and fans loved its hard as nails gameplay and cheesy horror themes.
But how fun is Castlevania to play today? Platformers have seen more than 30 years of careful refinement. Boss fights are far more sophisticated And the NES is hardly the high point of graphical fidelity. Is Castlevania still an enjoyable experience all these years later, or was it simply a good game at the time of its release?
On this episode, we discuss:
We answer these questions and many more on the 37th episode of the Retro Spectives Podcast!
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Is Castlevania really as difficult as Pat and James claim? Are the graphics better than we give them credit for? Is there a particular song on the soundtrack we should have paid more attention to? Come let us know what you think on our community discord server!
Freelancer was meant to be the chosen one. Announced in 1999 by Chris Roberts (of star citizen fame), it seemed to promise complex factional interactions, a cinematic storyline and engaging dogfighting all in one accessible package. But as time went on, and Chris Roberts moved into more of a consultancy role, the exact nature of Freelancer was revealed as something not quite as ambitious as what was previewed.
So what is it like to play Freelancer today? Can a reduced version of what was envisioned still produce a meaningful and fun gameplay experience? Or is it just a hollow shell of a game, best left forgotten in the wake of modern titles like Star Citizen?
On this episode, we discuss:
We answer these questions and many more on the 36th episode of the Retro Spectives Podcast!
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Does Freelancer have places worth exploring that we didn’t find? Are there any essential mods that drastically change the experience for the better, or did we nail it? Let us know what you think, and what exactly we got wrong on right, on our community discord server!
In 1994 the immersive sim genre was born with the release of System Shock. Developed by Looking Glass Technologies, it set the standard for gameplay and story structures for future games in the genre such as Thief, Deus Ex, Bioshock or Prey.
As an unnamed hacker, you awake on a space station after a long cryosleep only to find the halls littered with bodies and the walls smeared with blood.
So begins your journey on board the Citadel Space Station, as you try to thwart the evil Shodan and piece together what exactly happened in the 6 months that you were asleep.
But for all its innovation more than 25 years ago, is System Shock still a fun game to play today? Its User Interface has more in common with a flight sim than a first person shooter. Enemy hitboxes are literal rectangular boxes that extend far beyond their model. And while the game is in first person, it requires you to constantly switch into point and click adventure mode to interact with the world.
Does System Shock do the immersive sim genre proud, or does the experience come across as outdated and clunky?
On this episode, we discuss:
In order to answer these questions, Pat and James are joined by special guest Nick from the Salt City Gamescast who was very excited to come along to argue, discuss and complain about the game!
Has System Shock stood the test of time? Tune in to find out!
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Is System Shock your favourite game in the immersive sim genre? Do you unironically like the music? Is the UI really that bad? We’d love to hear what you think, good or bad, and maybe even get into a deeper discussion with you - let us know your thoughts on our community discord server!
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