Universe of Art

Revisiting Lessons Learned From World Of Warcraft's Virtual Pandemic


Listen Later

The widespread infection of roughly four million virtual characters all started with a giant snake demon. In 2005, the massively multiplayer online video game World Of Warcraft introduced a special event raid, where groups of players could team up to fight a giant snake demon named Hakkar the Soulflayer. Hakkar would cast a spell called “Corrupted Blood” on players, which would slowly whittle down their health.

The effect of the spell was only supposed to last inside the raid arena—when players returned to the main world of the game, the spell would dissipate. But thanks to a software glitch, that wasn’t the case if the player had a pet companion. When the pets returned to the main world, they started infecting players and non-playable characters with the Corrupted Blood spell. If the player wasn’t powerful enough to heal themselves, they would die and erupt in a fountain of blood before turning into a skeleton.

What followed was a virtual pandemic that startlingly resembled today’s COVID-19 pandemic, from the spread, human behavior, and cultural response. Blizzard, the developer of the game, wanted players to social distance. Some players listened, but others flouted the rules, traveling freely and spreading the disease with them. Conspiracy theories formed about how the virus was engineered by Blizzard on purpose, and others placed blame on players with pets as the cause of the outbreak, mirroring the racist anti-Asian attacks and rhetoric surrounding COVID-19 today. 

Coincidentally, two epidemiologists, Nina Fefferman and Eric Lofgren, were there to witness the World Of Warcraft outbreak unfold. They studied and used the incident to model human behavior in response to a pandemic. Their findings were published in The Lancet in 2007. Many of their observations came to pass in 2020 when COVID-19 appeared. 

Today, we're revisiting a 2021 conversation that SciFri producer Dee Peterschmidt had with Eric Molinsky, host of the podcast Imaginary Worlds, who reported this story for his show. He talks about the epidemiologists who studied the outbreak and how it prepared them for the public responses to COVID-19.

Universe of Art is hosted and produced by Dee Peterschmidt, who also wrote the music. Our show art is illustrated by Abelle Hayford. And support for Science Friday’s science and arts coverage comes from the Alfred P. Sloan Foundation.

Do you have science-inspired art you’d like to share with us for a future episode? Send us an email or a voice memo to[email protected].

...more
View all episodesView all episodes
Download on the App Store

Universe of ArtBy Science Friday and WNYC Studios

  • 4.9
  • 4.9
  • 4.9
  • 4.9
  • 4.9

4.9

21 ratings


More shows like Universe of Art

View all
Science Friday by Science Friday and WNYC Studios

Science Friday

6,056 Listeners

On the Media by WNYC Studios

On the Media

9,103 Listeners

Science Magazine Podcast by Science Magazine

Science Magazine Podcast

807 Listeners

Wait Wait... Don't Tell Me! by NPR

Wait Wait... Don't Tell Me!

38,618 Listeners

Radiolab by WNYC Studios

Radiolab

43,917 Listeners

Fresh Air by NPR

Fresh Air

38,208 Listeners

99% Invisible by Roman Mars

99% Invisible

26,134 Listeners

Gastropod by Cynthia Graber and Nicola Twilley

Gastropod

3,589 Listeners

Hidden Brain by Hidden Brain, Shankar Vedantam

Hidden Brain

43,390 Listeners

Make Me Smart by Marketplace

Make Me Smart

5,493 Listeners

1A by NPR

1A

4,609 Listeners

Ologies with Alie Ward by Alie Ward

Ologies with Alie Ward

23,631 Listeners

Short Wave by NPR

Short Wave

6,248 Listeners

Unexplainable by Vox

Unexplainable

2,182 Listeners

NPR's Book of the Day by NPR

NPR's Book of the Day

605 Listeners