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With the recent release of Deathloop, it only makes sense for the Revival Club to look back at the games that helped shape Arkane as the respected development studio that it is today. We went back to 2006 to take a look at a game that feels distinct from the games that define the studio today (Dishonored, Prey, etc). Of course, that game is Dark Messiah of Might & Magic; a game that is full of high-fantasy tropes like orcs, mages, and demons yet still full of that signature Arkane DNA! For this discussion, Nick is joined by recurring Revival Club guests, Steve and Green.
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With the recent release of Deathloop, it only makes sense for the Revival Club to look back at the games that helped shape Arkane as the respected development studio that it is today. We went back to 2006 to take a look at a game that feels distinct from the games that define the studio today (Dishonored, Prey, etc). Of course, that game is Dark Messiah of Might & Magic; a game that is full of high-fantasy tropes like orcs, mages, and demons yet still full of that signature Arkane DNA! For this discussion, Nick is joined by recurring Revival Club guests, Steve and Green.
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