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We kick off 2016 by looking at games played in an Isometric perspective. Getting an angle on games such as R.C. Pro-Am II, Sonic 3D Blast, and Project Overkill, the crew contemplates on how this perspective can affect gameplay. We also do a year-in-review, going over our last 12 episodes and crown a Retro Game of 2015, all while Jeff tries to convince us that a spaceship looks like a hunk of cheese.
By Retro Game Squad4.9
105105 ratings
We kick off 2016 by looking at games played in an Isometric perspective. Getting an angle on games such as R.C. Pro-Am II, Sonic 3D Blast, and Project Overkill, the crew contemplates on how this perspective can affect gameplay. We also do a year-in-review, going over our last 12 episodes and crown a Retro Game of 2015, all while Jeff tries to convince us that a spaceship looks like a hunk of cheese.