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Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
I don’t know why I keep collecting RPGs but I think it’s probably something that most gamers indulge in. Even if you’re not gaming, owning and reading gorgeous books is a big part of the hobby. Other than Dungeons & Dragons, what other great adventure games should we consider playing?
In Season 2, I did an episode asking that same question and shared my thoughts on five games that have had a big impact on me over the last 35 or so years. As that went down quite well, I’ve decided to share my thoughts on three more games that I believe are very much worthy of your attention.
Useful Links:
Game #1: chaosium.com/basic-roleplaying/
Game #2: trolllord.com/tlgstore/#!/Amazing-Adventures/c/11639154/
Game #3: necroticgnome.com/collections/old-school-essentials
Show Contact Details:
Voice Message Me: anchor.fm/rpgrescue/message
Email Me: [email protected]
MeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue")
Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue")
Patreon: patreon.com/rpgrescue
Roleplay Rescue Quicklink: rpgrescue.com
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Another mash-up of personal Gamemastering journal entries and awesome call-ins from across the community. This has been one of the hardest weeks of the year so far but also one in which I think I got the most gaming. As ever, it's raw and rough stuff so you have been warned!
If you want to read the solo game report from Sunday, find it here: ubiquitousrat.net/?p=5047
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Today’s episode builds on my earlier discussions about building a dungeon adventure and generally about getting started as a GM. To keep things simple, I’m going to assume we are building a fantasy roleplaying experience - largely because that’s the most popular genre out there. Along the way, I hope to begin to touch on how building a sandbox goes a long way towards pulling together all the theory on game structures and how to make life easy as a GM long-term.
Useful Links:
Alexander Macris, “Arbiter of Worlds”: amazon.co.uk/Arbiter-Worlds-Gamemasters-Alexander-Macris
The Angry GM, "Game Angry": theangrygm.com/gameangry
D&D 1983 Expert Set: drivethrurpg.com/product/116581/Dungeons--Dragons-Expert-Set-Rulebook-BECMI-ed-Basic
Old-School Essentials by Necrotic Gnome: necroticgnome.com/collections/old-school-essentials
Tim Shorts of Gothridge Manor: gothridgemanor.com
Show Contact Details:
Voice Message Me: anchor.fm/rpgrescue/message
Email Me: [email protected]
MeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue")
Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue")
Patreon: patreon.com/rpgrescue
Roleplay Rescue Quicklink: rpgrescue.com
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
I talked about Savage Worlds back in Season 2, Episode 6 when I spoke about Five Games that I’d recommend everyone at least take a good look at. With my recent focus on creating a multi-genre campaign, something which I believe Savage Worlds would excel at delivering, I decided to talk to someone whose been not just using the game but also writing for it.
Frank Turfler been playing tabletop RPGs for at least 35 years and is the voice behind Frank T’s Liner Notes, an Anchor podcast in which he shares what he’s up to with Print and Paste Tabletop Terrain, Techniques, Theory, and other things Tabletop RPG related. Frank creates modular tile-sets that can be printed and assembled in just about any configuration to match the encounter you need, and he releases these through his Patreon. Frank also offers his work through DriveThruRPG under the Middle Kingdoms Adventure & Trading Company. A percentage of all proceeds from his titles goes to the Phoenix Children's Hospital Foundation, which has care centers all across Arizona, USA.
Useful Links:
Frank T's Liner Notes: anchor.fm/FrankT
Frank T's Patreon: patreon.com/FrankT
Savage Worlds: peginc.com/product-category/savage-worlds
Show Contact Details:
Voice Message Me: anchor.fm/rpgrescue/message
Email Me: [email protected]
MeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue")
Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue")
Patreon: patreon.com/rpgrescue
Roleplay Rescue Quicklink: rpgrescue.com
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
In Season 1 we explored two major game structures that have stood the test of time: the Dungeoncrawl and the Hexcrawl. Ever since the release of The Chaosium’s “Call of Cthulhu” roleplaying game in 1981, there entered a third major game structure into the annuls of RPG play. Today, I want to have a look at this third structure and outline how you can incorporate Mystery into your games.
Useful Links:
The Call of Cthulhu RPG: chaosium.com/call-of-cthulhu-rpg
The Alexandrian Gamemastery 101 series: thealexandrian.net/gamemastery-101
Look for "The Three Clue Rule" + "Don't Prep Plots" + "Node-Based Scenario Design".
The Angry GM's, "Game Angry": theangrygm.com/gameangry
Show Contact Details:
Voice Message Me: anchor.fm/rpgrescue/message
Email Me: [email protected]
MeWe Page: mewe.com/page/5c077833bce33a3fe7dd7f04 (or search "Roleplay Rescue")
Facebook Page: facebook.com/roleplayrescue/ (or search "Roleplay Rescue")
Patreon: patreon.com/rpgrescue
Roleplay Rescue Quicklink: rpgrescue.com
Hosted on Acast. See acast.com/privacy for more information.
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