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Our PCs have to say goodbye to a dear friend. However, time is still of the essence as the airship is already damaged, too damaged for a complete repair.
Forced to make an emergency landing our heroes find themselves directionless in an unfamiliar location.
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Sooooo... The fight took longer than expected. Our heroes continue their battle in the sky with the Saladin guard and a grotesque monster that was just introduced. Things get pretty saucy as the battle moves to the deck and Ilona continues to pursue the man on the balloon. And Armamor is still in mid-air! What in tarnation is our crew gonna do about this sich-ee-ashun *spits in spitoon*. Stick around and find out!
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Once again, our journey has taken to the air!
Escaping the turmoil thrust upon them, our heroes watch from the sky as ruin falls on part of Euphemia. However, that moment of reflection is quickly interrupted by a strange distrubance on the ship.
Armamor's subclass - https://www.5esrd.com/classes/ranger/ranger-archetypes/sniper/
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Welcome to our first episode of Portraits! In this story, we are following Cudsby only days before meeting the party. A tale of a stormy sea threatening to wreck a ship turns into something a bit more... unexpected.
Let us know what you thought!
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The PCs had an encounter with an unexpected, mysterious figure. They called themselves Sailus and boy-howdy, he is not a nice guy. Now forced to escape, our PCs are now forced to escape Gheldron Palace in a panic, being pursued by Saladin guard every step of the way. The goal is to make it to the main entrance and escape by airship, but when has anything been that easy?
Here there, friend. Howsabouta quick description to put your thoughts at ease.
Why such a chill vibe? Well, it's one of those talk-y episodes about the "Call to Adventure," and "Lore dumping." You know, some quality nerdy shizz.
BUT! (oh yeah, there's a but, baby.) A strange twist of events unfolds towards the end revealing additional great trouble to plague our heroes.
Real threats with real consequences.
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Here it is!
Our yet-to-be-titled group of adventurers finally gains access to Gheldronn Palace, the priority destination since the dawn of this journey.
Now, I know what you're thinking, "Wait a second, no way they just make it to this unreasonably elusive palace without another circumstantial encounter."
To that I say... whoopdy-doo you got it right - you wanna wright this thing!? Huh!?
Sorry, got a little emotional there. Oh, "emotional!" That word about sums up the final trial before the first true objective is complete.
This is one of those talking episodes with lots of words!
Dom and Albe decide who advances to the next round in the Brass Brawl just before Cudsby finds the group for an important personal update. Viras has a change of heart on the PCs taking their time before getting to the palace which sparks an impromptu sense of FOMO for a couple of our PCs who decide to "just take a peek" at some nifty items.
Hey there stranger.
We're just tidying up over here, we'll be seeing you soon no stress ;)
Freshly out of combat, those in the factory finish their tour before returning to the Brass Burrow. Lucidia voices her concern for Carmen as he doesn't seem quite right. Albe opens up about her sudden magic abilities and how she may have gotten them.
What to do about those monsters who found their way to the factory? Hmm...
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