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After all the horrifying, time screwy, combat of the last session the players are now… having a beach episode? Come listen as our party tries to enjoy themselves while remaining paranoid about everything else still shifting around them and attempting to fix Kira’s love life.
Original Music by Greenred Productions and Arcane Anthems.
Everything’s fine, definitely O.K. I don’t know why you’d even be slightly concerned. Just a normal session here, continuing where we left off in Sphilcherny. Nothing els-The Wound within a wound is home to conflict in cacophony, souls left to suffer; may witness receive the gift of grief.
Original Music by Greenred Productions and Arcane Anthems.
The problems from Sphilcherny only seem to mount. Zereka, Gregor, and Kira go to the local campus to search for further answers. Ulyana’s arrest upon the fleet grows complicated. Elias has a diseased half-orc to still deal with. Though something isn’t right.
Original Music by Greenred Productions, Musical Discoveries, and Arcane Anthems.
The stay in Sphilcherny only proves to be increasingly difficult as a multitude of pressures mount. Ulyana framed for the murder of a Vybranny, the Mystery of the Wound and hexblade deepens, and all while a mysterious disease from the mountains is spreading through the colony. How will the party make their way to the other side of this?
Original Music by Greenred Productions and Musical Discoveries.
The first day in Sphilcherny looks to end in confusion, chaos, or catastrophe. The curse of a sword thought suppressed now renewed. Tiran guards in search of a Vybranny killer. A dragon and giants in the peaks. A strange sickness spreading through the colony. How long can the party or the colony hold together?
Original Music by Greenred Productions.
The end of the voyage is in sight; Sphilcherny on the horizon. Everything just needs to go as planned onboard the fleet for the last few weeks, then a nice simple pitstop at Sphilcherny. Not like the party would split four different ways from each other. Watch as the players and characters get a little taste of shore leave.
Original Music by Greenred Productions and Musical Discoveries.
Listen in as we have a nice little detour along the fleet, mind hopping between the crew and officers. Let's have some fun.
Original Music by Greenred Productions
As their journey on the seas continues, tensions between party members and crew alike begin to rise. Mysteries and secrets begin to reveal themselves under prying eyes and ears. How will the party fare? What are the fates of the ships? Can they keep everything together before they hit the shore?
Original Music by Greenred Productions
Last session ended with dire tidings from the Deerm Hai’s Point. What attacked it, how will our party rescue their crew, why do they need teeth, and who truly is Jerry? Follow our party as they attempt to keep their fleet in one piece while on the final stretch to Sphilcherny.
Original Music by Greenred Productions and Musical Discoveries.
Listen in to your resident forever DM attempting to summarize well over a year of the Riz campaign. Learn of the internal references, events, and deaths leading to the events of Interviews and Idiots and beyond.
We recommend you watch at least Episode 1: Interviews and Idiots before listening to this special!
Original Music by Greenred Productions
From the publisher's feed
Roll Trauma is an actual play TTRPG podcast where the players and GM alike throw each other into traumatic scenarios. New episodes every Friday!