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Welcome to Burrkeep! Our adventurers struggle to get their bearings as they're thrown into the heart of the second Elutheraine Empire, but they don't have much time to do so because it turns out they might not be so welcome here…
Flint's General Store is open for business as the outsiders try their hand at a trade with lost property. Friendships grow, familiar faces return, and things are looking good in this moment of respite as Mazj, Rustle, Ka'met and Brynn settle into life in Raylia. Everything else is also totally fine. Nothing more to write about! Nope!
As our adventurers recover from their ordeal within the Seed, they spend some time hanging out with their Raylian friends. Mazj, Flint and Sweetpea learn some new tricks, Ka'met confronts Findal about the dangers of their quest, and Brynn and Aprax realise that [this information has been redacted].
There's definitely cause for alarm as our adventures explore the emergency tunnels beneath the Seed and try to find out what's up with its wild and increasingly dangerous magic. Caivrye has a change of pace as everything falls apart, and Brynn, Mazj, Ka'met and Rustle try not to die when things don't exactly go to plan. But then again, when does anything ever go to plan?
Four claps fade from a mysterious theme song as a stylish couch gets montaged and our adventurers realise that no one told them life was gonna be this way... Meanwhile, Caivrye does her best impression of a faulty alarm system and everyone else tries their hardest not to get murdered by childhood games as the world crumbles around them. Though this episode might seem like a fever dream, we promise that the spiders, Eiffel tower, and piles of limbs will all make perfect sense so do not be alarmed.
So you've entered a mysterious ancient energy source, and you don't know what to do? Never fear, our adventurers are here to help! Follow them into a test of wits in an episode that is sure to involve all your senses. Will they figure out how to play to their strengths? Or will they run out of time and be flat out of luck?
Welcome to the Seed. My name is Caivyre and I am your guide. We hope your stay will be restful. Inside, you will find many themed rooms to keep you occupied. Our firework show is sure to enthral your senses, and our hedge maze will erase all of your anxieties. Tap into your subconscious, and follow us deep into the center of the SEED. And don't forget to visit our beautiful statue garden while you're here! Enjoy your stay.
Exeunt, pursued by shambling mound. The ladies leap into action, doing their best cowgirl and warlock impressions to save their companions. It's hard to believe this entire saga takes place on one unstable pathway - it has to be at least twenty shipping containers long. Will they make it to the strange glowing tree? Will Rustle use the Big Book of Words correctly? Will Raylia's only hopes perish before the sun finally sets?? Plus, find out what happens if you actually try to read the terms and conditions!
This week our adventurers remember the golden rules of primary school: how to tell time, adults are always watching (even when you think they're not), and stick with your buddy! They're heading into the woods through a high ropes jungle gym, but what happens if they lose the only way out? Also, a new buddy joins the party!
This is a very relaxing episode. While Ka'met has a carefree morning on the clifftop where nothing at all goes wrong, Brynnleigh has tea and reads some books. What tales of high adventure! Of intrigue! Of translating texts and watching butterflies!
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